Hello, this is the Dicey Tales development team. Here are the details of this update:
- 49 new relics and 22 new potions have been added.
Love Letter - Prevents a hero from leaving the party once
Plague Necklace - When an enemy is [Poison], it also applies the same amount of [Poison] to nearby enemies
Yggdrasil - When HP is recovered beyond maximum health, defense increases by the amount exceeded
- The effects of the following relics have been adjusted.
- Naval Admiral(Cindy's starting relic)- If you did not move this turn, [Strength] +1 -> If you did not move this turn, [Strength] +2
- Mark of the Outlaw(Ciel's starting relic) - Damage received by enemies in [Stun] +2 -> Damage received by enemies in [Stun] +4
- Dice Tower - Provides 2 defense to all allies for each unused die. -> Provides 3 defense to all allies for each unused die.
- Weight - Knockback damage is increased by 5 -> Knockback damage is increased by 20
- Old flute - All allies [Strength]+1 -> All allies [Strength]+2
- Wolf skin - Defends all allies at the start of battle 6 -> Defends all allies at the start of battle 8
- Tactical Map - +1 basic dice on the first turn -> +2 basic dice on the first turn
- Old magic book - +1 magic dice on the first turn -> +2 magic dice on the first turn
- Iron shield - At the start of the turn, armor does not decrease -> At the start of the turn, armor is halved (instead of fully removed)
- Wooden shield - At the start of the turn, armor is halved (instead of fully removed) -> At the end of the turn, allies with no shield gain +10 defense
- Shield of vengeance - Switch to boss relic
- Frying Pan - Switch to common relic
- The effects of the following potions have been adjusted.
- Damage Potion - Renamed to Smash Potion: 5 damage -> 20 damage
- Armor Potion - Defense 5 -> Defense 20
- Healing Potion - Heal 5 -> Heal 10
- Weakening Potion - Inflict [Weaken] 1 -> Inflict [Weaken] 3
- Tina's trait has been changed.
Trait: Turret Installation - At the start of the battle, deploy 1 turrets that attack enemies moving within attack range - Gold obtained after boss battles has been decreased from 500 gold to 300 gold.
- The structure and rewards of random events have been adjusted to ensure they are not disadvantageous compared to combat.
- A [Skip] feature has been added to bypass acquiring a relic.
- Fixed an issue where ally units were attacking already dead skeletons.
- Fixed an issue where ally units were attacking other allies in certain events.
- Fixed an issue where using dice during Nia's skeleton summoning was ignored.
Upcoming Major Update Notice
We are currently developing a provisional 'Skill Branching System' to maximize the fun and usability of our heroes based on their combinations.
We are preparing various character combinations and combat styles for you to explore.
Please look forward to it and thank you for your interest. We will continue to do our best to provide an enjoyable playing experience. Thank you.
