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The PROGRESS Update! [Beta]

Hi all! Per the last announcement, we've just updated our 'latest' branch with a big new patch! This adds the long-awaited stats, unlocks, blueprints and logs menus to the game.

This also includes a lot of bug fixes, as well as an update to the latest version of Unity.

As such, it's a beta for now. Please give it a go and let us know if you have any problems! In particular, we've not been able yet to do any testing on Linux and OSX. We want to get this solid, and put it on the main branch ASAP.

If you're not already on the 'latest' branch, you can switch to it via Properties > Betas > select 'latest' from the dropdown.

Here's a more complete changelog:

Features

  • Added Progress menu (stats, blueprints, unlocks and logs)
  • Added ‘snap’ roll mode
  • Nanocart selection screen now always has at least one with no downsides
  • Updated graphics options

Fixes

  • Fixed most cases of overly bright lighting
  • Lots of performance enhancements
  • Faster level generation (but see below!)
  • Lots of minor bug fixes

Experimental - please tell us if these haven’t worked!

  • Fixed control settings (e.g. inversion) randomly changing
  • Fixed glitchy sound in challenge rooms

Possible Issues

  • Level generation should usually be much faster than before. Very rarely however it may take 1-2 minutes to generate. We know why this happens and we’re working on a fix (although it may be a while)! But if you have this, please send us SublevelZero_Data/output_log.txt as it’ll give us more info to work with.
  • To fix some major bugs we’ve updated to a beta version of Unity. As such there’s a chance you could experience crashes or other unexpected issues. Please let us know!
  • We’ve not yet had a chance to test on Linux or OSX at all, sorry :( There’s a good chance things will be VERY broken.

Thanks, and have fun!
-Luke and Gary