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Oculus Rift Beta Released!

Hi all! We’ve just uploaded our first Rift CV1 beta build! It’s on a new branch - ‘riftbeta’. There’s still work to do, but we’ve made quite a lot of tweaks since the DK2 version and we’re looking forward to getting all your feedback.

We’ve also added controller presets to make it easier to find a control scheme that suits you, particularly in VR. We’ll be rolling these back into the non-VR version shortly too.

Recommendations for VR

Set all graphics to minimum to start with
Use the new Snap Roll mode
VR-specific settings are in the Game menu

So, have a go and let us know what you think :)
Have fun!

- Luke and Gary

Release Notes:

Features

  • Rift CV1 support!
  • Controller presets
  • Snap roll can now be used without autolevel

Fixes

  • Fixed screen shake sometimes resetting to ‘normal’
  • Fixed win:loss ratio on stats screen

Issues

  • Preset descriptions aren’t great! We’re working on proper diagrams.
  • Reticle head-tracking can be strange sometimes
  • Controller UI selection sometimes gets lost on control and crafting menus
  • Still using a beta version of Unity, so please tell us if you get any crashes etc!