Hi all! We’ve just uploaded our first Rift CV1 beta build! It’s on a new branch - ‘riftbeta’. There’s still work to do, but we’ve made quite a lot of tweaks since the DK2 version and we’re looking forward to getting all your feedback.
We’ve also added controller presets to make it easier to find a control scheme that suits you, particularly in VR. We’ll be rolling these back into the non-VR version shortly too.
Recommendations for VR
Set all graphics to minimum to start with
Use the new Snap Roll mode
VR-specific settings are in the Game menu
So, have a go and let us know what you think :)
Have fun!
- Luke and Gary
Release Notes:
Features
- Rift CV1 support!
- Controller presets
- Snap roll can now be used without autolevel
Fixes
- Fixed screen shake sometimes resetting to ‘normal’
- Fixed win:loss ratio on stats screen
Issues
- Preset descriptions aren’t great! We’re working on proper diagrams.
- Reticle head-tracking can be strange sometimes
- Controller UI selection sometimes gets lost on control and crafting menus
- Still using a beta version of Unity, so please tell us if you get any crashes etc!