🆕 New Content & Assets
Expansion of Arsenal: Integrated a wide range of weapons including the Vector, Kar98K, AsVal, P90, M1911, and M4A1.
Survival & Medical: Added detailed medical props (drip stands, hospital beds), new consumables (canned goods, pickles), and substances (vodka, cannabis).
Characters & Factions: * Implemented a new Character Customizer and randomization system.
Added Blood Eagle (formerly Euro Military) and other faction-specific assets like patches and flags.
Added "Mother," "Miner," and "Atlas" statues.
Props & Environment: Populated the world with bus stops, transmission towers, electrical boxes, car wrecks, and even 6 baby cribs for the hospital area.
🌍 World Building & Visuals
City Development: * Added City Walls, urban blockade bridges, and Soviet-style apartment buildings (Krushchevkas).
Created the Noble Courtyard, Anime District, and a Ferris Wheel monument.
Scaled the city down significantly (now 0.049 $km^2$) to increase density and focus.
Atmosphere & Lighting: * Migrated hundreds of materials to the BetterLit shader for improved visual fidelity.
Heavily adjusted Post-Processing: Desaturated colors, darkened the tone, and added distance fog for a grittier "hardcore" feel.
Added "Radiation" road signs and a 75m tall Soviet statue at the city center.
Terrain: Implemented Microverse for generation, connected road systems with roundabouts, and added guard rails.
⚙️ Systems and Mechanics
Movement Overhaul: To lean into the "Stalker" inspiration, player movement was nerfed. Removed double jumping, dashing, and grappling hooks. Lowered camera height by 3cm.
Hardcore UI/UX:
Inventory now uses a thinner grid with 40 slots; equipment slot refactor initiated.
Removed "gamey" elements: hidden damage numbers, kill indicators, and the enemy awareness canvas.
Reduced hotbar to 4 slots.
Audio: Integrated FMOD for weapon handling and environmental music. Added specialized tracks for different factions and areas (including Classical, Metal, and Phonk).
Technical Migration: Fully migrated to the New Input System and upgraded the project to Unity 6.3.
🐞 Fixes, Optimization, and Cleanup
Performance: Deleted thousands of unused files (UMA contexts, ProBuilder settings, old low-poly packs) to reduce project bloat.
Stability: Fixed various Null Reference Exceptions (NREs) in the UI, weapon visualization, and faction flag systems.
Level Design Fixes: Closed gaps in city walls, fixed collider issues on tower cranes/barracks, and adjusted doorway heights for better player navigation.
Shader Stripping: Configured shader stripping to reduce build variants and improve load times.
