Update: Fleshing out the world
🆕 New Content
New Weapons: Added a massive arsenal including the Vector SMG , Kar98K rifle , AsVal , P90 , M1911 pistol , Bullpup Shotgun , M4A1, and G17.
New Consumables: Added food items like canned beans, pretzels , canned milk/peas/tomatoes , and pickles/olives/honey (which leave empty glass jars).
Substances: Added vodka, beer, and cannabis (seeds, buds, and joints).
Wearables: Added faction patches , watcher masks/helmets, and gas masks.
Props: Added medical equipment (hospital beds, drip stands), furniture (couches, chairs), and shipping containers.
🌍 Visuals and World
New Areas: Added major locations including a Nuclear Power Plant , Research Lab with guard towers , a Closed City area , and a Favela (renamed from Ordem Alta).
World Building: Added a graveyard area , a large warehouse area , and a water treatment plant.
Atmosphere: Made the game significantly darker and grimier to match a "depressing" and gritty tone.
Terrain: Implemented Microverse for terrain generation , connected extensive road systems , and added crater areas with car wrecks.
Sky & Weather: Started work on a weather system and adjusted star brightness.
🖥 UI and UX
Hardcore UI: Redesigned the inventory and HUD to be "sleeker," less saturated, and darker to fit the hardcore genre.
Inventory: Increased player inventory size to 40 slots and adjusted grid visualization to be thinner.
Settings: Added video settings for Anti-Aliasing, Max FPS limit, and screen resolution.
Localization: Added flag icons for language selection and localized various items.
⚙️ Systems and Mechanics
Movement: Slowed down player movement speed, removed double jumping, and removed grappling hooks/dashing to match the hardcore genre.
Audio: Integrated FMOD for weapon sounds (reload, equip/unequip, shooting) and quieted down footsteps and general noise.
Time: Slowed down the day/night cycle significantly.
Weapon Viz: Implemented a weapon visualization system to handle animations and recoil.
🐞 Fixes and Improvements
Crash Fixes: Fixed various Null Reference Exceptions (NREs) related to weapon visualization and sandboxes.
Colliders: Fixed convex mesh colliders for barracks and radioactive barrels.
Cleanup: Deleted unused prefabs, old road systems, and unused music tracks to organize the project.
