🚀 Release 0.18
🆕 New Content
Wearables expanded: sombrero, cyber mask, propeller hat, conical hat, explorer hat, and various faction hats.
New items: bowls, plates, pretzel chair, hotdog, onigiri, soy drink, mugs, empty bottles, recycling machine, coffee machine.
Collectable food: kielbasa, soy food, coffee mugs, rat meat.
World expansion with Yurt Village, crater area, RedCanyon planning, Old Town district, and a 2km highway dividing the map.
New environment props: propaganda screens, wooden planks/palettes, beds, geodesic dome, flags with cloth physics.
🎨 Visuals and World
Updated lighting: yellower sky, bleaker colors, stronger split toning, less bloom and blur for a noir style.
Market, vending machines, and fuel station improved; new metallic mug and houseplants.
Steam capsule made more dreadful with new logo, eye icon, and text fixes.
Terrain fixes, new paths, lighter ground colors, and improved modular architecture organization.
🖥 UI and UX
Inventory reduced from 40 → 36 → 32 slots for added survival pressure.
Map view now allows zooming and panning, with a placeholder world map added.
Clearer tooltips: illegal/recyclable tags, market values, reject hints.
Character creation UI polished: faction descriptions, better materials, reduced zoom, cleaner buttons.
Options menu improvements: darker backgrounds, gamma slider, better contrast, rounder toggles.
Calendar and tutorial UI improved for clarity and visibility.
Hotbar shows hotkeys, skill progress circles rounder, curfew and faction icons cleaner.
🐞 Fixes and Improvements
Numerous null reference errors fixed across UI, prefab uses, and props.
Fixed ragdoll blending glitches, missing materials, projectile visuals, and dead robot skins.
Coffee machine logic corrected; mugs now properly collectible.
Rats now drop rat meat (not computers).
Survival needs tick down slower to ease pacing.
Several unused assets, old prefabs, duplicate logs, and post-processing effects removed for performance and clarity.
