Good day, and Happy Holidays to you all!
We've got quite a decent number of changes in today's update, fixing some of the issues and addressing the feedback we've received so far during the beta. Thank you for your continued support; some of the following would not have been done if it weren't for the emails and in-game bug submissions from you guys.
- Objective Panel now shows mission name
- Clicking on "next" while dialogue is typing out will cause it to appear all at once (clicking next again will move to next item)
- Fixed spacing in large title font
- Signature abilities/passives now appear as such in their tooltips
- When maxed out global unlocks, XP left no longer appears as "0/0"
- Various fixes to broken active abilities and passive boosters (including the ones associated with Ares Powell and Walter H Kylock)
- Workshop no longer shows blueprints that have been built
- Selecting a target in the target subsystem panel now closes the panel
- Enemy coolant bar particle effect no longer triggers on player coolant use
- Fixed some sprite flickering on the first Boss' Ironcast
- ESC now hides dialogues and activates sensible actions (pause/back/quit) in game screens
- Boss 2 is now offset slightly to the right
- Fixed bug with first boss nearly always dropping Drives
- Added Dialogue skip button
- Player gains HP the moment of level up, not after level up ability selected
- Repair button in hanger plays correct sound
- Fixed dialogue missing commander names on first piece of dialogue in mission
- Fixed AI overheating on salvage missions and causing player to fail the mission
- Repair button now plays a purchase sound
- Reduced the turn limit on the first Boss from 50 turns to 20 turns. This limit is displayed on the objectives panel.
- Fixed some typos in missions
Enjoy!