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Update #5 (Build 55)

Hey, guys.

On the last day of winter we release another mid. size update including fixes of several annoying crashes and of course new content is here as well.

- Fixed barns and warehouses orders processing algorithm;
- Fixed a crash happening when you try to load a map with ruins which had no animation;
- Fixed a sudden barbarians attack glitch in the beginning of the game;
- Fixed zooming glitches while building/removing buildings;
- Fixed .omap format climate settings processing;
- Fixed a crash happening when you save a game with citizens having no roads to walk;
- Fixed a crash happening when you save a game with workers having no destination point set;
- Trading system was reviewed, fixed some trade advisor hints;
- Map zoom is now enabled by default;

+ Added market animation;
+ Added barn textures + animation (animation and textures settings are open for editing);
+ Added a new Empire map including new graphics for: goods, icons, cities, trade paths;
+ Added notification about bad state of buildings in your town;
+ Added loading of .png textures without alpha channel;
+ Updated garden textures, now they look more fitting the game style;
+ Now immigrants appearance in your town is calculated as a dependable variable rathen than a pure random event;
+ Minimized time needed to draw a minimap;
+ As always, localizations updated thanks to you guys.

Thanks for all your help and contributions. See you in spring.