Wasters, come out and play! Mr. Podunkian here, with another DUZI *chortle* of a changelog for the build that went live this morning.
First off, thanks to everyone out there for sticking with the game this long! It's been a long week, full of tracking down user-reported bugs and getting them squashed (you what know they say, the only good bug is a dead one!) Seeing the discussion boards light up with people talking about the game has been a huge motivator for me this past week and I'm glad everyone is so keen to share their experiences and opinions about the game.
That said, I would appreciate it if everyone out there could do me a solid and take the time to leave a review for the game. Indie games like WASTED live and die by their reputation in the Steam reviews system, and all feedback, both good or bad will go a long way in letting people know if this is the kind of game for them.
Speaking of! Big ups to Total Biscuit for his review of the game! After the initial shock of "whoa, this is actually happening" washed over, it was actually really refreshing and enlightening to see such a level-headed take on the game, discussing in detail, the aspects he liked about the game, as well as the aspects he thought could use improvement. I've seen people saying things like "yeah, I found this game after watching Total Biscuit's review. It totally looked like my kind of thing" and I'm really happy to have people like him out there, introducing smaller games like WASTED to a much larger audience.
Allllssssooo, I'm also extremely pleased to see that a few of you Wasters out there have decided to go and put together a Wiki for the game! The information contained inside is surprisingly thorough so far, and I'm filled with anticipation for its future growth! Check it out at http://wasted-a-post-apocalyptic-pub-crawler.wikia.com/
Welp, that's been broadcast. Thanks again for the support, and good luck out there in the Western Wastes, Wasters!
- Arthur "Mr. Podunkian" Lee
Changelog for build 924:
- The late-game Jury Rigger upgrade no longer removes players mods when interacted with. Special thanks to FridayDoughnut for first bringing it up to my attention (and for the flood of other users doing the same afterwards, haha). CASE CLOSED.
- Resolving the conflict with the Queen Bee by telling her to allow her BEEZ to start dating at the Ony Express now properly makes BEEZ spawn at the Ony. There’s a quick script in the Ony that now retroactively fixes the issue for players who had gotten the problem before... Buzz buzz.
- Added a fix for an issue where being gooed by Roly Wrecker’s goop spit would occasionally cause the Radioactive Goop damage to be permanently applied to some characters. Thanks Eizo!
- Finally figured out a workaround for the infamous "starting in a grey-room" bug. The game will auto-correct itself when this state is detected, and plop the player at the start of the floor where they belong.
- Altered the Office room layout which had an area behind a big pillar in the corner that could potentially trap players who had been knocked into it. Thanks Blamzite. Nobody puts Blamzite in a corner! (...Pretty sure I made this joke already last week...?)
- Characters affected by Pupae Surprise will now birth Pupae who will completely ignore their their owners, which sounds a lot sadder than it actually is. *stands wistfully by a school bus stop* Pupae grow up so fast these days...
- Fixed an issue where checking "Disable Gamepad" would disable moving around with Keyboard and Mouse because I am a Neanderthal that doesn't understand how code works.
- Fixed an issue where failing a quest that hadn't been started would cause its modifiers to apply to the game anyways. This was causing an issue where blasting Dick (what a phrase) without taking Kissinjerk's quest first would cause Dick to die with a scalp in his inventory, which was way, way too grimdark for my tastes.
- Removed scoring bonuses for attacking the S.O.B. Purifier during the Courier Run. Certain character builds would exploit the S.O.B.'s AI to dramatically inflate scores on Courier Runs, which is kind of a big no-no!
- Added two new "hallway" layouts in order to prevent the much feared "long corridor of S.O.B. DOOM." These new layouts should generate opportunities for players to give the S.O.B. the slip and just generally make him a more manageable threat without having to nerf it in any sort of way.
- Fixed "Guzzle Gut" not actually granting 3 HIT when characters were suffering a Food Coma.
- Replaced the "Exit" graffiti with one that says "I'm lost..." since some people were taking the Exit graffiti to mean the exit was in the direction they were heading. The new graffiti now more accurately reflects the player's situation.
- Fixed for weapons disappearing during certain cutscenes when the game's framerate is especially low. This *may* also have been the cause of the falling through the floor on Cooler start bug mentioned above. All the thanks to Spike for the hours of assistance in tracking this bug down!
- Fixed conditions like The Glow or the S.O.B. Purifier's Helmet not continuing to Glow and threateningly emit a red light respectively after game load. Thanks Tetsmega!
- Fixed a minor problem with the late-game house upgrade, the Important Looking Stamp glowing as if it is finished soaking Guts if it hadn't yet been used.
- Fixed a minor problem with the Weird Science Chemistry Set not updating its name immediately after updating which item to concoct.
- Fixed Struggling Actor so that it only affects humanoids. This could prevent players from defeating enemies that didn't have heads, like robots, Roly Wreckers, or that guy at the end of Speed (sorry for the spoilers).