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I'm listening! (A.K.A. How I Learned To Stop Worrying And Nerf the S.O.B.)

Hey Wasters, welcome to day two of launch! Hope you've all got a good night's rest to sleep off all that Booze!

I'm just writing in to tell you guys that I'm LISTENING -- I hear you guys are frustrated with the S.O.B. Purifier! I hear you guys are frustrated with the big green Spewmen who turn you into some sort of weird meatkite with their rifles! I even hear some of you are SUPER BUMMED that you can't see Asuka's true form... (and um, that is fine too!)

I've been working slavishly to try to find a nice compromise between what's ultimately "my vision" for the game, and the all of the different versions of my game that players are very insistent that I'm aware that they know they want, and I've made some changes to the game that should hopefully come up in the next couple of days that should make the game a lot less frustrating for you guys, while still maintaining a highish level of challenge for the game.

The S.O.B. Purifier's been probably the most divisive things in the game I've seen so far. People really, really, really, really don't like him, which is great, because he's supposed to be, well a mean S.O.B. That said, I totally hear that he's frustrating to fight. The knockback mechanic, while also leading to some of the game's more interesting and hilarious moments, can be kind of annoying to deal with, especially when some metal jerk with a gatling gun can just pin you to a wall with impunity. NOT FUN, and I hear you on that.

I've pushed a build to be tested and hopefully to be put out live in the coming days that drastically reduces the amount of knockback the S.O.B. Purifier deals. This means that, while it'll still be deadly to dawdle around for too long, you won't get hyperpunished for accidentally getting grazed by a bullet and then subsequently stunlocked. This, I think is a good first step to addressing the annoyance people have with the mechanic.

Secondly, I've adjusted the knockback on the Klash weapon, which should make the Spewman more easy to deal with for the same reasons as this change should make the S.O.B. less "cheap" and more just "scary."

Lastly, the upcoming build should address a ton of the bugs that you guys have been reporting to me on the Steam forums. I've truly taken the time to take a look at EVERY. SINGLE. ONE. OF. THEM. and have worked closely with players to try to resolve the ones I can. For instance, one user reported that in the hyper-specific arrangement where a gun trap shoots a cryo-barrel, and that the cryo-barrel explodes, killing a low level enemy that happens to be nearby, the cryo-barrel will create some sort of ice crystal vortex that freezes anyone who wanders into it, deattaching their arms from their heads and freezing them... This has been fixed, in addition to the other much less crazy, but still equally important bugs.

Again, thank you all for playing, it's clear from the reviews that you're, for the most part, enjoying the game save for a few annoyances. I'll be continuing to monitor the user feedback and responding in the way that I have. Please, in the meantime, enjoy the game and let me know your thoughts on the Steam forums, I don't bite (unlike those pesky Mutamutts)!

Catch you on the flippy flappy, Wasters!

- Arthur "Mr. Podunkian" Lee