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... Aaaand We're Live!

After nearly two years of non-stop work and basically living the life of a waster IRL, my little mutababy, WASTED, is finally ready to hobble out into the great unknown, be shot at, and probably killed!

So much thanks and love to everyone who helped with the release, to all of the Humble Monthly Bundlers who came early, saw, and got conquered, your bug reports and feedback have been monumentally helpful in the days leading up to launch. Much love and more to Adult Swim Games, who took the risk on the concept -- not many publishers would have the chutzpah to back a game with such a, uh... how should I say... "interesting" premise.

The launch comes with a brand spanking new patch to address some of the issues players had been having. As always, if something's broken, drop me a line on the Steam discussion boards for the game and I'll do what I can get set things right.

To those who had played the game before launch, please do me a solid and remember to review the game! Those little green and red thumbs may just be little green and red thumbs to you all, but besides being a nice way of formalizing your thoughts on the game, they'll also help other people find it, and most importantly, to let Adult Swim Games know that you want more (or less, I guess, if your review goes THAT way...).

Again, a million thanks everyone. I really, sincerely hope you enjoy the game, because it's been an insane effort for what's essentially a one man development team. And for you wasters who are just now taking your first steps on the Western Wastes... well... uh... watch your steps I guess ???

- Arthur "Mr. Podunkian" Lee

Changelog for Build 910:

  • Fixed an issue with Compandroids getting stuck using interaction points like sitting on chairs and warming their hands on flaming barrels. While the robots will inexplicably continue to warm their hands, be assured that they are getting no gratification or human-like pleasure from the empty act.
  • Fixed another issue with Compandroids where the remote control would stop affecting the Compandroid if the player had left the area and returned to it.
  • Solved an issue with dialogue choices that require certain threshholds of attributes to trigger causing a soft-lock when players had contextual buffs to these attributes, like the HIT bonus granted by Guzzle Gut.