Update 4 (1.04) is now uploaded and ready for your gaming pleasure!
Enhancements & Additions
- Added new enemy behaviours to make combat in survival mode more dynamic.
- Added more detailed information on perks and upgrade benefits, and weapon stats, to allow for more informed planning.
- Added 6 new perks (Gunslinger, Assault Specialist, Sniper, Shotguneer, Med Lab, Enhanced Medkits)
- Added a slippery ice terrain to survival mode.
- Added 2 new pickups to survival mode: XP Boost, and Score Boost.
- Enemies now move more slowly when seriously wounded.
- Active Reload perk now uses the fire button to speed up the reloading process.
- Colonist reinforcements and turrets now spawn a short distance from the player in survival, to prevent them getting in the way when you are being chased by a ravenous swarm of infected.
Fixes
- Issue with enemies not rendering and becoming stuck when large numbers of enemies on screen in survival mode resolved.
- Issue with turrets shooting cut scene enemies in Day 49 resolved.
- Pistol no longer fully reload when switching away from them during a reload.
Thanks
A big thanks to Borba, Dehaku, Nootmans, Rob Cram, and Robodemon for the suggestions and bug reports!