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Changelog 0.25.0 - Reworks and Improvements

Reworked melee fights mechanic

  • Legacy collision system has been turned off, the whole logic behind it is now on standby and will be triggered when all of the other features won't do the job
  • Players' weapon fires sphere of raycasts when it's used to deal damage in order to find exact point of collision with another player
  • Impact particles show up in an exact place where they should be
  • New set of body colliders prevents players from inserting their heads or arms inside other players
  • Due to above mentioned changes player bumping and other kinds of moving somebody upwards with a head or a shield is disabled
  • Melee fighters can stand now not closer than 50cm from each other so hugging is no more allowed but fights will look much better

New quests

  • 9 more (and 10th to come) 'advanced' quests in the Survival guide
  • 9 more (each for every quest) Steam achievement to unlock
  • New quest or sub-quest will be completed automatically if its task was finished before the quest started - it's now possible to complete quests in different order
  • Quests can be clicked to see what were they about and how to do these tasks again

Reworked item management

  • Added arrow and projectile statistics to the Book UI tooltip
  • Pirate's set, bronze pickaxes and steel items are available to repair now
  • Item durability starts to decrease when player hits building element, furniture or ballista
  • Added durability to shields (can be destroyed by other weapons now)
  • Added visualization of weapons and shields being destroyed
  • Armor stats as well as weapon damage depends on quality/durability level of the item, which means:
    • The item has its starting stats described by Damage and Durability
    • The item lowers its Durability when player uses it to fight, gather etc.
    • From now on, the Damage stat will also get lower along with lowered Durability
    • Damage stat can drop up to 50% of its previous value

Fixes and changes

  • Rewritten loading screen (and new backgrounds - work in progress)
  • Improved anti-speedhack to better skip false positives
  • Clan members' permissions are now editable to prevent rare organisation issues
  • Pirate merchant sells smaller amounts of wood and stone for a lower price (100pcs instead of 1000)
  • Fixed arrows passing through bronze window shutters
  • Fixed wrong building snapping when trying to place a boat on deep ocean
  • Fixed verification of integrity of the game cache (using Steam) which could cause deleting game progress on local servers
  • Fixed sound of burning buildings (now ends when building gets finally destroyed)
  • Fixed changing game resolution to affect loading screen as well
  • Fixed Torch holders' fracture materials

Local server problems: If you happen to have issues with your local or dedicated server, please let us know on [email protected]
Your issue is most likely caused by the early version of the 0.25 patch and we will be able to fix it.