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Changelog 0.31: Pirate ship!

Hi guys! We are finally ready to release the long-awaited pirate ships! It took us a great part of the summer break to make it work but we managed to implement all the features we wanted to add to the first sailboat in Out of Reach!

Here's the list of features packed into the ship and things you can do with it:

  • The ship can be built only on the ocean surface, there are also plans for the future releases to let you construct or take over docks in order to repair or upgrade the basic boat
  • Use standard Build Panel (B or F5) to choose the ship and place it on the deep-enough water
  • Besides jumping on the deck, players can climb on it from both sides (in places where ships' boards are lower)
  • To do so, press E while swimming next to the ship
  • Press E to stand behind the ship's wheel and standard WASD keys to sail
  • Use mouse to change the view angle
  • Build the Moor Bollard on a foundation using standard Build Panel (B) or (F5)
  • Park your ship next to it and use E key to moor the bollard to one of the projecting rope knots
  • Only fully repaired ships (with no fire or spouting water on the deck) can be moored to the bollards
  • Moored ships remain invulnerable as long as the bollards and foundations under them exist
  • Every ship has a ballista attached to the ship's bow
  • Ballista can be loaded with piercing or siege projectiles to take down players or destroy other ships/buildings
  • After loading and drawing the ballista, press "E" to "enter" the aiming & firing mode
  • There are 2 cannon bases on each ship that let players construct Carronades on it
  • Firstly, players need to craft cannon parts using furnaces (level 2) or find them in the pirate's ship wrecks
  • Cannonballs can be crafted or bought from the pirate merchant (10 for 100gold or 1 for 20steel)
  • With cannon parts in the inventory, players can construct cannons by pressing "E" on cannon bases
  • Before "entering" the aiming mode, cannon needs to be loaded (E)
  • Every cannon can move 20degrees up-down and 40degrees left-right
  • Every not moored ship is vulnerable to trebuchets, siege ballista projectiles and cannons
  • The shot in the ship's board segment produces minor or major damage (dependent on the projectile strength)
  • Every major damage to the board segment produces a big water spout
  • Every big water spout produces minor water spouts every 10sec
  • The ship sinks when there are 6 or more minor water spouts
  • Players can repair both big and small water spouts with the use of their wood from inventories
  • It's best to start with the major water spout so it won't produce the small ones
  • Just like the previous rafts, ships can be burnt by torches
  • Every torch thrown on the deck produces a 'major source of ignition'
  • Every major source of ignition produces smaller fire every 10sec
  • Just like water spouts, 6 small fires destroy the ship
  • In order to prevent ship from getting burnt, players need to get the water basket from the barrel standing on the deck and pour water on each fire source
  • It's best to start with the major source of ignition so it won't produce the small ones

Upcoming features and ideas to consider

  • Clan sails, clan flags or other kinds of marking the ship so that everyone knows who's sailing
  • Battering ram on the ship's bow to destroy other ships
  • Let us know what else would you like to do with your ship!
  • Light source on the boat
  • Storage space on boats

Still under development

  • Improved animations involving water particles, sails and ropes wind simulations
  • More stages of sails animations - taking in sails, no-wind sails, better colliding with masts
  • Better textures for elements made of steel and the barrel to put out fires
  • Better Level of Detail maintenance and optimization
  • New and more variety of sounds
  • Adjusted Steel island's caves to be accessible with the new ship

Other changes and fixes

  • New starting weapon (piece of ship's wheel) for easier rock and wood gathering
  • Fixed Level of Detail for Builder's desk allowing players to see through walls on long distances
  • Fixed ceiling that couldn't be fixed in certain situations
  • Fixed ladders that could permanently rotate players' characters in certain situations
  • Fixed bandage sounds that could be heard from very long distances
  • Fixed Crouching and Run key bindings that didn't work from the main menu
  • Fixed missing texts for reduced costs of planting seeds
  • Bullets costs reduced to 100gold for 20pcs
  • Marked new AU servers from the new datacenter as official
  • Fixed rain (including rewriting and optimizing)
  • The book menu (inventory, character, map etc.) is now available also when flying the glider
  • Important event messages are moved to the top of the screen