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EA-Blog #10: Roadmap for the upcoming weeks

This time we want to show you guys what we are working on and how Out of Reach will look like in the upcoming weeks. Here is what you can expect in December and January among the standard weekly fixes and updates:

New island

featuring:
Coniferous forests

Temperate biomes

Active volcano

and new resources available only on this island that can be used to upgrade weapons and buildings!

Quests, events and tutorials

The basic ones will walk new players through the mechanics. Advanced and random ones will keep you occupied and give a reward from time to time:)

3rd person perspective

Although it may not be a perfect solution for tiny shelters and narrow caves, a lot of players wanted to see this option in OoR so we are going to let you choose between these 2 views in one of the next updates.

Upgrade for the boat: steam engines

We've finally decided to give it a try. Some of you may prefer sails and oars like in the other games, but for now we've just wanted to give you an option to make sailing easier. The first versions of such engines were invented several years b.c. and used on railways also during the golden age of pirates so it shouldn't ruin the timeline in OoR and just become a sailors friendly add-on:)

Optimization

Since some of our servers have reached more than 45000 building elements (which makes 13000 more colliders than a normal game on Unity engine could reach a year ago) we need to go back to optimization and implement another few tricks to make those servers playable for everyone including middle-end laptop users. This time we will work on dividing the game into clusters and world into chunks so that OoR loads only those buildings that we actually need to see to play normally. Bases and castles will load in the background while sailing towards other islands so that we still won't experience any loading screens during the gameplay.

Private servers

Our developers work full-time on this one. We want to give you an option to rent a server and choose whatever mode you like as soon as possible.

These are the fixes that are already under acceptance tests and will be released soon, together with the 0.10.2 version:
- possibility to turn off spawn protection
- player with the spawn protection can't attack instead of attack & lose protection
- water and building optimization on highly populated servers
- turned down rain sounds
- updated fish traps so that players can escape them
- bags float on water