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Changelog 0.12.0

Warning 1:
Patch 0.12.0 contains completely rebuilt main archipelago islands. If you were playing the previous versions of Out of Reach, please refer to the in-game map [M] and move to the new, western islands (travel to the left). The old island (marked black and red) will submerge into the ocean on the 3rd April 2016.

Warning 2:
Patch 0.12.0 contains higher quality textures, which may cause crash when loading on low-end machines. Choose "Simple", "Fast" or "Fastest" graphics quality when starting the game if you have only 4GB of RAM and slow GPU.

Changelog 0.12.0

- Map layout
* Old islands are moved to the east of the ocean
* New islands are placed between Volcano and Iron island

- Players migration
* Old islands (marked black and red) are in the no-build zone
* Old islands have no more resources to gather
* Salvaging buildings on the old islands gives x2 resources back
* Islands marked black and red on the in-game map [M] will be removed on the 3rd of April

- Main islands changes
* 2 times bigger area of the main archipelago islands
* Sandy beaches, accessible mountains and grassy meadows ready for the next patches containing greatly improved animal AI, herbalism features and more
* Improved memory and GPU management by new Levels of Detail groups and billboards
* relocation of biom areas to improve hidden surface determination and area clusters
* improved textures and erosion effects for more realistic and generally improved look
* different bioms for beaches, meadows and hill areas including trees and rocks
* Significantly bigger cave tunnels to explore
* More cave entrances from different parts of the island
* Better resource management and layout
* Effects: wind-ready nature (coming soon)
* Effects: ambient occlusion / SSAO ready models (coming soon)