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Changelog 0.19.1 - Midweek fixes

Armor piercing as a new stat

  • Visible in the character/inventory tab ( I ) next to damage stats
  • Means that in most cases e.g. blunt weapons will inflict more damage on armored enemies and less on naked survivors
  • This way players should equip proper gear against each enemy

Fixes:

  • Fixed missing sound of volcanite gathering
  • Trees give 1 additional wood per hit
  • Increased chance to gather obsidian from 1% to 5%
  • Antycheat for rare issue of invisible players (server will freeze such players until relog)
  • Obsidian arrow inflicts proper damage
  • Fixed damage presentation (in the character tab) for different types of bows
  • Poison ballista projectile poisons 8m radius area for 5s (instead of 5m radius and no duration) and costs 3 poisons instead of 5
  • Possibility to place piles on triangle foundations and burn them down