Armor piercing as a new stat
- Visible in the character/inventory tab ( I ) next to damage stats
- Means that in most cases e.g. blunt weapons will inflict more damage on armored enemies and less on naked survivors
- This way players should equip proper gear against each enemy
Fixes:
- Fixed missing sound of volcanite gathering
- Trees give 1 additional wood per hit
- Increased chance to gather obsidian from 1% to 5%
- Antycheat for rare issue of invisible players (server will freeze such players until relog)
- Obsidian arrow inflicts proper damage
- Fixed damage presentation (in the character tab) for different types of bows
- Poison ballista projectile poisons 8m radius area for 5s (instead of 5m radius and no duration) and costs 3 poisons instead of 5
- Possibility to place piles on triangle foundations and burn them down