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Changelog 0.21.0 - Further optimization

Hi!
This week we keep continue to increase stability, platform support and average FPS on all the servers including the most populated ones with tens of thousands building components. Although big clean ups, engine migration and rewritings may not be seen at the first sight, they are essential for keeping regular updates in the next months.

Here's the complete list of v0.21.0 changes:

  • 2x faster ladder climbing
  • Added missing information about armor piercing of javelins in tooltips
  • 'Visited servers' filter in main menu - shows servers that were played during last month, latest servers first
  • 'Favorites' filter in main menu. Click stars next to server names to add them to the list of Favorite servers.
  • Increased boulder thrower trap base damage
  • Decreased stone axe and spear rope costs to 1 linen rope
  • Unity engine upgrade to 5.4.x. involving lightening changes, better support for low end machines, dozens of backend improvements
  • New mine ores textures to increase ore visibility
  • New building component: Noticeboard - attach it to wall or big poles to write a message for other castaways
  • Option to repair damaged building components, default key: G
  • Updated and optimized textures and meshes of destroyed wood and bronze building components
  • Animals won't attack ghost/not-existing players any more
  • Additional HUD tips - icons and repair costs next to the crosshair + description of keyboard keys needed for certain actions
  • Fixed mouse sensitivity issues
  • Lava damage works also when player crouches
  • Fixed regression: No information that doors are indestructible when attacking with wrong type of weapon
  • Added HUD info about repair costs reductions
  • No more need to hit building components "from top swing" to destroy them (due to previously added HP)
  • Increased bronze and steel doors durability
  • Fixed lack of sounds and particle effects on volcanic building elements