Hello warriors!
New update is live! There’s tons of gameplay improvements, controller and synchronization tweaks and numerous bugfixes. Enjoy!
See you in battle!
Changelog v.0.7.9.2
Gameplay:
– Added names generator to character creation
– Adden new character avatars in the character selection menu with male and female versions
– Added displaying quests which can be taken in area a player is currently in on the map
– Improved the way of calculating the arrows collisions in the beginning of the shot which should prevent issues with colliding targets at very close range
– Reduced the NPC guards spawning ratio during tournament – from now on, one guard will spawn per every 40 points difference between winning nation and the other ones
– Moved Challenges and Daily Rewards to the new database system – they have also be restarted so so you can get your rewards again
– Siege engines (logs, rocks and oil ) shouldn’t hurt players who launched them
– Damage from siege engines should now be applied correctly to characters in combat mode
– Axes, hammers and maces should be draining the shield blocking arm endurance faster now while player is attacker
– Numerous changes to synchronization, it should be smoother but at the same time it should be easier to sync up for players with slightly higher (100+) ping
– Improved client side NPCs synchronization
Fixes:
– Fixed an issue which caused player character to be moved about 30 cm above the ground on server side which led to issues like being able to go inside walls, falling through buildings, running up the slopes which were too steep on client side (it resulted in snapping the player up the slope), jumping on other players’ heads while running at them or giving a feeling of too big character head collider; while it’s not an ultimate fix and not all cases will be already solved, it should significantly ease those issues
– Fixed buying new slots in inventory and deposit
– Fixed an issue allowing players to attack their allies on tournament after leaving party
– Fixed edge cases issues with alerts about locations being under attack
– Fixed an issue allowing dead players to open gates
– Fixed an issue allowing players to sprint vertically left or right with proper keys combination
– Fixed an issue allowing player to get teleported into the ground level while staying at the first floor of gatehouse on top of portcullis
– Fixed assigning new guild leader when leader left the guild
– Numerous fixes to guild data management
– Fixed an issue causing removing item after moving it to full inventory or depot bag
– Fixed an issue causing that players weren’t added to event if they achieved required level while being in the event’s area so they couldn’t see it on the side info panel until re-entering the event’s area
– Fixed displaying the quests’ names on minimap
– Fixed an issue causing that tooltips of icons weren’t visible if a player was in an event area
– Fixed events activated by entering the event area
– Fixed an issue causing quitting swimming animation when sheathing off weapon as a female character
– Numerous fixes to character selection menu and character creation
– Fixed translation of “coins” in the loot window (it had Polish translation in all language versions)
– Further improvements of the client-side characters smoothing
