
Hello warriors!
A new update is live! We’ve just added several tweaks to the Glory system overhaul which will significantly improve its balance according to your feedback. Also, since we’ve been able to find and fix numerous issues which occurred after the Glory system update thanks to your invaluable help, we decided to start a new season and give everyone a fresh start with a more polished system. Although the last season was too short to reward it with titles, the top players have received CP rewards accordingly to their ranks. The new season will last until the end of May, so don’t wait – prove your warrior spirit in open world PVP battles and climb up the leaderboard!
We’d also like to share some new insight for our plans for the upcoming few weeks and invite you to take part in discussion over planned the guilds ranking. Let us know your thoughts!
See you in battle!
Work in Progress:
– Synchro/controller update – we’re now doing the final polish and tweaks before restoring it, along with the FPP mode. We aim to finally apply it next week, so you’ll be able to wage war with a much more smooth and responsive controller!
– Guild ranking – in response to your feedback, we’re going to add the guild ranking system soon. As many of you have proposed, earned guild points will directly depend on the open world PVP outcome. We also plan to introduce guild levels based on guild points. Some of our ideas include capping the number of guild members, and capping the maximum upgrade level in guild-controlled locations dependent on the guild level, but we’d also like your feedback and suggestions – we invite you to take part in discussion over this system!
– Once the guild ranking system comes to life, we’ll be working on introducing an arena PVP ranking where you’ll be able to prove your own skills in fair duels. Who knows, maybe it will also include group vs group or guild vs guild battles in the future as well?
– Buffs update – the final strait! Once it’s done, we’ll be finally able to introduce special effects for different weapon types, the hunger system, and the cooking and alchemy/herbalism crafting branches. Stay tuned!
– Passive abilities – top tier of passive abilities will come to life soon, allowing you to specialize your character according to your playstyle!
Changelog v.0.8.1.2
– Improved the Glory Points gain balance – increased the Glory Points earned for kills during a siege and reduced them for capturing flags in response to Community feedback
– Ended the current Glory season and started a new one – with your invaluable help we’ve been able to find and fix numerous issues which occurred after the Glory system update so we decided to start a new season and give everyone a fresh start with a more polished system. Although the season was too short to reward it with titles, the top players have received CP rewards according to their ranks. The new season will last until the end of May, so don’t wait – prove your warrior spirit in the open world PVP battles and climb up the leaderboard! P.S. Thanks to everyone for finding and reproducing all encountered issues!
– Improved lengths of polearm weapons
– Added new hints for new players
