Activity matters!
From now you earn the bonus Glory Points based on your Kills/Deaths/Assists scored during a siege. We want to reward active players who do their best during the sieges – both attackers and defenders, even if they have failed to win a siege. On the other hand, we don’t want to reward inactive players, so if you’re afking during a battle, you will get lowered reward or no reward at all.
Capped flag means a win
So far defenders could run around the taken flag and wait for supports. From now on if attackers will manage to cap a flag, they are winners of a siege. Once it happens, the defenders can try to retake a flag and start a new siege – this time as attackers, but they won’t get tons of Glory without fighting anymore.
Glory Season
If we won’t find any exploit or gap in the system, we are going to start the new season tomorrow. Players in top of the ranking will be rewarded with Contribution Points.
Changelog v.0.8.1.1
– Added bonuses to Glory based on Kills/Deaths/Assists during the siege, which are given even if a player failed to cap/defend the flag
– Capping a flag ends the siege
– From now defenders have to fight to get any Glory
– Dead players can’t gather Glory – they have to respawn and fight
– Logging off during the battle is not going to change anything - enemy is still going to get his glory
Other fixes
– Fixed Sangmarian quest “To the rescue” to gather the limonite
– Fixed Hildegard’s dialogues
– Improved/changed 12 helmets models
– Adjusted range of the all melee weapons
– Minor fixes connected with quests, level design, translations and mobs
