Hello, warriors!
New update is live! First of all, it introduces the game engine upgrade which was necessary to implement further server-side optimization changes. We’ve also added over 60 new mid-game events which are located on links between all nations, rebalanced the buildings burning system and did tons of gameplay improvements and bugfixes. Enjoy!
See you in battle!
Changelog v.0.7.8.3
Gameplay:
– Upgraded the game engine in order to implement further server-side optimization changes; although we have done intense internal tests, we are aware that this change could break absolutely random things so if you would find any random bugs or game stability issues, please let us know!
– Added more than 60 new events for 30-70 level players which are located on links between all nations in order to fill the leveling gap
– Added quest for taking a flag, upgrading location and winning a siege event which is available at the end of the starting questlines (after gaining the “Recruit” title) in order to introduce new players into PVP and locations management
– Added rewarding players with Engineering crafting experience for upgrading buildings – the amount of experience depends on the building’s level
– From now on the upgrade events are looped until the given location is fully upgraded
– Added gold reward for deploying materials for the building upgrades
– Rebalanced the buildings burning system – from now on setting objects on fire and fighting the fire takes way less time, though it still depends on the building level; amount of damage received from the fire is also improved and depends on the fire’s size
– Disabled spawning the repair scaffolding after destroying the gates’ doors – from now on, the repair scaffolding will only appear when the gate’s building is damaged
– Disabled ability to purchase the guild location token through interaction with the flag since it was confusing for many players that it takes the gold
– Added checking the final attack’s direction and hit angle when displaying animations of death and receiving damage
– Added ability to toggle the quests visibility on map together with events by clicking the events’ icon on the map legend
– Added Chinese translation of items, recipes, workshops and NPCs names
– Server-side optimization improvements
– Increased rewards for the lately added "Cohort strikes back" end-game events
Fixes:
– Fixed falling and sliding down mechanics in order to prevent players from climbing up the steep terrain
– Fixed an issue causing breaking the guild’s functionality and interface after passing the leader’s title to other player
– Fixed an issue causing that the event reward window was bugging out there was only 1 reward and player’s inventory was full – from now on the window will refresh after some time, allowing you to take reward after making space in inventory
– Fixed an issue causing displaying invitations to world events when an event appears on the side info panel
– Fixed synchronizing the doors on server and client – if you would find any case when they are still not synced properly, please let us know!
– Fixed an issue causing not displaying some of the buildings icons in the upgrade overview
– Fixed displaying the buildings names in the upgrade overview
– Fixed an issue causing displaying 0 experience as a reward for unsuccessful attempt to deploy materials for the buildings upgrades when a player doesn’t have required materials
– Fixed a camera rotating issue after pressing ESC while the upgrade overview was opened
– Fixes to minor bugs in quests in the starting areas and in the “Dead Raven” Inn reported through the bugreports system
– Fixes to questlines in the Azebian farm West of Serai
– Fixed counting the collected unique chests
