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A Sky Full of Stars Yow Interview

Hi All!

We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.

Today we will be posting the the final interview from Yow, the Director of A Sky Full of Stars.

★ Please tell us how this project began.

After IMHHW, the question of what to do next had already been brought up. We had already received requests from fans of IMHHW for a sequel or a similar new project, as well. Konno and I talked over what kind of story we wanted to do, and the project came together over time. A similar thing happened with IMHHW. I came up with the astronomy aspect, and Konno was the one who came up with the idea of the characters being childhood friends. The story basically became a fusion of those two ideas.

★ Was there anything you changed overall after your experience making IMHHW?

While retaining the good things [about IMHHW], we also made the decision to put more focus on the characters. Not just their devotion to their clubs, but we also put more focus on their interpersonal relationships. Besides the characterizations, we also changed a bit of our approach to their outward design too, such as making their hair more colorful.
In IMHHW, the viewpoint would change frequently by flying in the sky, and so on, but this time we decided to flip that and pay more attention to the “point of view”. We also changed the audio to binaural recordings and increased the size of the background images, experimenting with how we could make for a more immersive experience.

★ What theme did you have in mind for this project?

“Some things change, and others stay the same.” We wanted the story to revolve around changes in relationships, in your surroundings, in the stars above, and in how people change within (be it growing up, or giving up). That, plus the idea of finding an unchanging something to treasure in all that was the theme we had in mind.

★ What specific places did you model the setting after?

We based the setting off of Hitachi City in Ibaraki Prefecture. However, not entirely, instead taking elements, for example the dam or the railway tracks, and putting them together.
We chose Hitachi City because the mountains and the city exist in close proximity, and it had just the right comfortable and flourishing atmosphere to it.

★ What gave you difficulties on the technical side of things?

Just the sheer amount of material we had, and how much we had to create and make use of in the story proved a challenge. However, I intended to use it all as thoroughly as possible.
Other than that, anything related to the starry sky, I suppose. I would tell the creators and the developers what I wanted, but so much of it was based just on feelings that it took a while before we got it exactly what I was aiming for.

★ Can we ask for one more comment to finish?

Thank you for purchasing “A Sky Full of Stars”!
I hope that you enjoyed our little youthful drama! We aimed for a story that put emphasis on the feeling of being together, and the importance of being there for someone, and hope that you can be taken back to get a taste of your own youth in the process.

Read the other interviews:
Asta Konno (Part 1) / Asta Konno (Part 2) / Eiji Takashima

Join in with A Sky Full of Stars as everyone gathers to gaze up at the stars.
http://store.steampowered.com/app/745960/A_Sky_Full_of_Stars/

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