Hello gamers!
This update has been a long time coming, and I’m excited to finally share it with you!
⚙️ Under-the-Hood Changes
A lot of this update won't be immediately visible, but it's important. The game’s codebase has grown a lot, and I’ve spent time cleaning things up and rewriting systems (especially animation handling) to make development smoother and more scalable. This sets me up better for future content and stability.
🎥 Narrative & Cutscenes
Since the beginning, this game has always been about telling a story. With this update, I’ve added short cutscenes to several stages to better deliver what's going on.

🕹️ Animation & Combat Overhaul
This is the most visible change in the update, and I hope it makes a big difference to how the game feels.
- All player character animations updated
- Combat animations are up to 2x faster, making things feel more deliberate and action-oriented
- New dodge mechanic with short i-frames
- Combat stance system that dynamically adjusts based on enemy presence
- IK rigging so the Earth Blade is now properly held and looks more grounded

🎯 Camera & Reticle Improvements
- Improved the camera system to reduce jitter and feel smoother in movement
- Introduced a new reticle system for better feedback and targeting

🎨 UI & Options Menu Updates
- Switched to sliders for post-processing settings
- Added more visual customization options to help players tune the experience to their liking
🐞 Bug Fixes
- A ton of them. Seriously. Thanks to everyone who reported issues. I read everything!
If you’ve played the new version, I’d really love to hear what you think. The best way to share feedback is actually through the in-game feedback tool. That way, I can track things more directly and act on them faster.
More to come soon!
- Alex
