GOOD MORNING🌛 and welcome to the first patch notes of the Ogora Prologue!
NEW GAMEPLAY CONTENT 🎮
- Added a mini tutorial for a player's first run. Everybody will receive this tutorial once even if you have previously done a run, however it will not show up again after defeating the first enemy.
- Stamina can now be gained as a battle reward if no bomb is dropped
- All bomb sprites and explosion radiuses updated
- Bomb logic now updates dynamically depending on bombed position verse player position (e.g. bombing a path to the left of your position will bomb outwards towards the left)
- Added a slight damage roll to some enemies
BUG FIXING 🐛 & QOL 😇
- Fixed Paper Clip and Stamp relics not working as intended in certain circumstances
- Trinkets such as Fan and Schematics now correctly trigger in scenarios where a card's cost is changed when played (looking at you Air Slash 👀)
- Fixed bug where HP would remain when a battle is won > main menu > continued at the beginning of the battle with the HP pre-continue
- Purchasing Eviolite in the shop will now randomly upgrade all the current common cards in the shop
- Fixed po and terry tooltip not showing correct attack multiplier
- Sanguine Blade will now heal for the correct amount even if the enemy dies
- Fixed some shop pricings not updating properly when gold would be gained/lost mid shop
VISUAL AND AUDIO UPDATES✨
- Updated many in battle hit text effects, it should be much easier now to tell how much damage is being dealt to both enemies and the player
- Added more visual triggers to when Statuses are applied or triggered
- Added a little life to enemy intents when triggering
- Updated Relic trigger animations
- Added sfx for various things such as adding a card to hand mid battle, obtaining a bomb, obtaining a trinket and more
- It is now slightly more clear when the Summon boss is no longer dormant
- Added some pizzazz to the enemy intent tooltip
- Entering a new Act will now show a title card for that act
- Cards with the Learn keyword (create a spell) now show a spell tool tip when hovering that card
- Spruced up the Shop so it's easier to understand what is what and pricing of things
- Spiced up the card removal screen + animation
- Cards will now move around a little more smoothly when entering a new home (deck)
- Livened up the rewards screen after a victory
- Added mini voices to all the partners
We hope you all have a great holiday season! 🎄 We are continuously working on updating the game leading into Steam Next Fest in Feb. Expect to see more updates in the coming weeks!
