Build Number 754 12:30PM March 29
Updates
- Fixed an issue where lute artifacts were not applying their special effects.
- Fixed an issue where playing the dance emote after playing the juggle emote would leave the juggled items behind.
- Adjusted Bacon to be more economical.
- Virtue Ice Sword's effect no longer appears when the player is stealthed.
- The Yew town crier is back on duty.
- Fixed several minor issues with refugee conversations in Soltown.
- Deleted trees that were obstructing roads in Brittany Central.
- Collars no longer missing on all founder heraldry tabard chest armors for female avatars.
- Alchemy Shop now has NPC theft detection.
- Prevent web browser from trying to open on Linux machines.
- The Flambeaux is no longer held incorrectly.
- Fixed tamed pets sometimes pausing before attacks.
- Estgard town crier will now accept mail packages, really.
- Fixed typo in Robert Villines conversation in Blood River Massacre.
- Female Skopkeeper visuals were updated.
- Fixed multiple issues with the quest in Highvale to take Cyannis' report to Godbert - players who mistakenly accepted this quest again can now complete it.
- The Flambeaux will no longer lose durability.
- Emma the Barmaid now holds her beer mug correctly.
- Visuals for the shardfall cloak have been corrected.
- Increased the height of collision surrounding Castle Brittany in Novia.
- Fix issue with some enemies returning to their spawn points at improper times.
Known Issues
- The option to create new combat decks will break if all saved decks are destroyed.
- If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
- Elysian Illumination no longer damages undead, and has a broken range for applying heals.
- Spellbinder’s Stance does not buff Spell Critical Chance as expected.
- Companions (Offline Mode feature) dialogue continues to be worked on.
- It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
- The in-game map (M key shortcut) cannot be accessed on Linux clients.
- Linux is using an older version of Unity until known performance issues can be addressed.
- Fire is visible when dead.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Build Number 751 12:30PM March 28
Updates
- Fixed decoration wall exterior surfaces on Elven Tree Town-Sized house.
- Players now able to return directly to public instance when transitioning from private modes to multiplayer.
- Fixed avatar skin tone matching from body to neck.
- The first spawn point in East Longfall Wetlands now has a map marker.
- Fixed Dragon Baby Black Clockwork pet not flying.
- Fauns have gotten their clothing back.
- Added client build version to the options menu.
- Removed featureless scale woman figure from Plains Encounter.
- Removed collision from one of the bridge pavers in The Rise.
- All teleporters no longer shown on compass.
- Players who had completed the siege quest in the past should now be able to collect the special banner using the "banner" or "cabalist" keywords.
- Broken ladders in Elysium Mines have been corrected.
- Added town criers to Judge's Watch and Scoundrel's Hold in Blood Bay.
- Optimized usage of animated pennants in Brittany Central.
- Reconstructed the Family Smasher 3000 in Halls of Artifice.
- Fixed a typo in the first HUD message for Grand Artificer battle royale.
- Adjusted positions of Novia underground Player Owned Towns to ensure population indicators are visible.
Known Issues
- The option to create new combat decks will break if all saved decks are destroyed.
- If you are experiencing performance issues, check that Peripheral Lighting is disabled in the options menu.
- Elysian Illumination no longer damages undead, and has a broken range for applying heals.
- Spellbinder’s Stance does not buff Spell Critical Chance as expected.
- Companions (Offline Mode feature) dialogue continues to be worked on.
- It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
- The in-game map (M key shortcut) cannot be accessed on Linux clients.
- Linux is using an older version of Unity until known performance issues can be addressed.
- Fire is visible when dead.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.