Build Number 769 9:00PM
Updates
- Fixed reversed portal labels in Artifice.
- Fixed UI bug that caused broken items to be considered for masterworking/enchanting.
- Fixed bug that caused the public vendor sell tab to be hard to click.
- Fixed item effect tooltips and application.
- Now preventing use of encoded text effects in party description of Looking for Group.
- Fixed devotionals not applying any buffs.
- Fixed an issue where targeted spells would incorrectly miss targets.
- Fixed invisible Charlotte at Battle of Solace Bridge.
- Fixed an issue where buffs from instruments were active while the player was not actively playing the instrument.
- Defeating Fastus will now properly complete the quest from the Eastmarch caretakers to defeat him.
- Fixed Glass-Roofed row houses to not have invisible interiors.
- Damage absorption increased slightly for gear and skills along with a hard cap of 80%
- Horatio in Highvale Outskirts will no longer continue to tell players to speak to Captain Burnes.
- Four homes on specialty Crown Merchants are now also on the main Deeds merchant.
- Added Cloth Map Tapestry to decoration Crown Merchant.
- Fixed sky rotation in Tenebris Harbor.
- One-handed militia guards in Tenebris Harbor will no longer try to hold torches with their missing hands.
- Updated AI navigation in Tenebris Harbor.
- Turned off the skill cap in Blood Bay and turned on the skill cap in Opalis.
- The game will no longer patch itself while it is running.
Known Issues
- Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
- Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
- Jumping behaviors may be blocked if the in-game avatar is colliding against scene objects.
- Using “Follow” on other players will occasionally unleash randomly, requiring you to set “Follow” again.
- Terrain in some scenes, including Player Owned Towns, may have an unusually hazy appearance.
- Elysian Illumination no longer damages undead, and has a broken range for applying heals.
- Companions (Offline Mode feature) dialogue continues to be worked on.
- It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
- The in-game map (M key shortcut) cannot be accessed on Linux clients.
- Linux is using an older version of Unity until known performance issues can be addressed.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
Build Number 765 11:30AM
Updates
- Fixed an LOD issue with chain heraldry tabard.
- Fixed issues with Shipwrecked Haunted Pirate Galleon.
- Crafting Shop NPC building can again be placed in the world.
- Fixed issues with quiver decoration interactivity.
- Players can now destroy their coconuts.
- Fixed colors for female shopkeeper.
- All resource nodes in Bunker T should now be accessible without causing errors.
- The Narrator in Compendium of Pain and Suffering now lets you turn in your quest in their "hello" responses.
- Improved Harley Redwool's conversation in Desolis to help him give banner rewards to players who already completed his quest.
- Moved a silver ore node in Elysium Mines to a location more conducive to mining.
- Place Anywhere Lot Deeds given to Crown Merchants.
- Fixed a treasure clue note in Penmawr Island.
- Turning in the final stage of Forgetful Ghost quest in Solace Bridge Outskirts now clears the quest.
- No more floating gazebo in Tenebris Harbor.
- Tenebris Harbor no longer features a breathing corpse.
- Heraldry form updated.
- Sympathy of Stone and Deflection will now return 100% when unlearned.
- Fixed dry-dock battle royale boss in Tenebris Harbor who was not spawning.
Known Issues
- Avatars may be invisible when loading into scenes in low-performance situations.
- Charlotte in Battle of Solace Bridge appears invisible (but can still be interacted with)
- Enemy health bars may not update if playing in scenes with other users.
- Having the game running when opening the launcher may result in the game downloading incorrectly – having the game closed before opening the launcher will avoid this.
- Devotionals do not give buffs as expected.
- Some targeted skills like Corpse Explosion are not functioning.
- Greenhouse Row homes are missing interior walls and floors.
- Low client performance and bad framerates can influence resurrection timers, making them last longer than their intended duration.
- Some virus programs with outdated libraries may attempt to quarantine essential game files, mistakenly identifying them as threats. This can have significant effects, including the client not starting at all. We recommend keeping antivirus programs updated frequently as they address problems. Workarounds include reinstalling and launching the client with the aggressive antivirus software disabled, or whitelisting the game directory in the antivirus list of exceptions.
- Jumping behaviors may be blocked if the in-game avatar is colliding against scene objects.
- Using “Follow” on other players will occasionally unleash randomly, requiring you to set “Follow” again.
- Terrain in some scenes, including Player Owned Towns, may have an unusually hazy appearance.
- Elysian Illumination no longer damages undead, and has a broken range for applying heals.
- Companions (Offline Mode feature) dialogue continues to be worked on.
- It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
- The in-game map (M key shortcut) cannot be accessed on Linux clients.
- Linux is using an older version of Unity until known performance issues can be addressed.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.