Build Number 750 5:00PM
Updates
- Avatar eyes now blink when treading water.
- Fixed invisible waist on female nurse blouse.
- Updated bedrolls, NPCs, and navigation AI at Jaanaford camp for NPC access to bedrolls at night.
- Updates to localization of in-game books architecture.
- Turned on Cabalist Robe Gloves appearance when wearing cabalist robes.
- Pale Blue Female Shopkeeper no longer appears distorted.
- Water can no longer be taken from the dry fountain in Quel Shardfall.
- Fixed floating trees in Blood River Forest.
- Heraldry banners updated.
- Updated collision on new Brittany buildings on Novia to help keep players from getting stuck.
- Updated the medium skin tone for female avatars.
- Quel Shardfall battle royale spawning was updated.
- Basement hatches are no longer sold on Crown Merchants.
- Image optimization.
- Faun merchants in South Midmaer Way now work properly.
- Bertha is once again Jabbering, our apologies.
- Fixed invisible blocker in center of Epitaph battle royale dais.
- Boiling Oil traps now affect NPCs as well as players.
- Fixed an issue where equipped items would be shown when completing a resource gathering action.
- Smoothed camera movement when harvesting wood.
- The Bear Headdress mask no longer blinks along with your avatar.
- Fixed an issue with waypoints in Blood River Forest.
- Fire Dancer chest equipment visuals were corrected.
- Flechier outfit visuals on female avatars was corrected.
- Clan of Stag Leggings are no longer invisible on female avatars.
- Fixed shields not being allowed as decorations after Heraldry patterns are applied.
- Updated scouts in siege encounters to ensure players always receive their quest rewards.
- Ghostly Echoes and Mystical Mirrors quest sparkles no longer appear when the quests are complete.
- Additions to Crown Merchants.
- Unresponsive NPC conversations corrected.
- Matchmaking updates for when reloading into the same scene.
- Corrected some code exceptions.
Known Issues
- Elysian Illumination no longer damages undead, and has a broken range for applying heals.
- Spellbinder’s Stance does not buff Spell Critical Chance as expected.
- Companions (Offline Mode feature) continue to be worked on for both dialogue and balance/skill usage.
- It’s possible to enter a state where weapon trails will be visible even with no weapon drawn. Relogging corrects this.
- The in-game map (M key shortcut) cannot be accessed on Linux clients.
- Linux is using an older version of Unity until known performance issues can be addressed.
- Fire is visible when dead.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.