Build Number 725 11:00AM
Updates
- Added missing fizzle chance effect to Lesser Staff.
- Corrected display name for Highvale discovery on Novia.
- Improved item sorting for quest items, they now sort to the top of lists in loot and quest delivery.
- The text “Agro Boost” has been updated to “Aggro Boost”
- Improved NPC pathing in Plains Encounter to help prevent leashing.
- Fixed all phonographs and radios so that their lights are correctly off when placed and the item is turned off.
- Removed movement delay after spawning.
- When using magic on an enemy, the higher of the caster’s Dex or Int will now be used to counter the dodge chance of the target.
- Load screen optimizations.
- Preparing map data with Siege information.
- World items only respawn in multiplayer matchmaking modes.
- Updated AI pathing in Hills Encounter to correct mining ore on the edge of the map.
- Micsere's task in Yew to gather ten ingots for him now completes upon giving him the ingots.
- Performance optimization for compass updates in large towns.
- Conversations will no longer fail if the player is too close to the NPC.
- Fixes to quest pointers for a scout within Highvale.
Known Issues
- It is possible to debuff enemies when out of reach due to environment positioning.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
- Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.