⚠️ The Weekly Patch is Live!
🆕 New Features:
+ Implemented a new questline for survival mode, replacing the old quests;
+ Added a new narrative system with dialogue interaction with the player;
+ Added a new type of aggressive mob Stalker Drone;
+ Added Stalker Drone spawn after the player reaches a certain stage in story quests;
+ Added the ability to dynamically generate structures for quests;
+ Added a hunger mechanic for Cluckfluff (chicken). Actions consume hunger, and hunger level affects mob's decisions;
+ Added the ability to despawn Hollow and Endoskeleton in caves by consuming their "hunger" reserves;
+ Added a small chance for DRONE_SCRAP_PARTS to drop from Endoskeleton (temporarily);
+ Added gamerule dayLength that changes the length of whole day, 24000 ticks by default (20 minutes);
+ Added gamerule nightLength that regulates the length of night part of the day, 12000 ticks by default (10 minutes);
+ Added 3 special structures for quests;
+ Added recipes for LAB_STOOL and CAR_BATTERY;
♻️ Changes:
~ Simplified task handling in fabrication;
~ Reduced blinking of the frame and text in the fabrication queue;
~ When clicking on a recipe, only missing ingredients are highlighted in red;
~ Clicking on a missing ingredient opens the corresponding recipe;
~ The number of crafted items increases automatically when adding ingredients;
~ If there is a fabrication queue, its process is not displayed in the large result slot;
~ Cluckfluff eats only when hunger is low. Lays eggs only when not hungry;
~ Cluckfluff restores lost health if it eats or sleeps;
~ Changed the position of the rewards window and quest status updates;
~ Rewards are now displayed as animated icons instead of text;
~ Turrets now attack Teseranid and Stalker Drone;
~ CAMPFIRE can now be crafted using any logs;
~ The list of recipes for CAMPFIRE has been expanded;
🐞 Bug Fixes:
* Fixed inventory desynchronization at the end of fabrication in inventory;
* Fixed display of repair recipes in the recipe book;
* Fixed recipe handling when their items cannot be stacked;
* Fixed: fire was affected by lighting;
* Fixed: quest target text marker that shows dropped bag was too big;
* Fixed: stars rotation axis is now the same as for sun and moon;
* Fixed Hollow getting stuck while wandering near walls;
* Fixed the diving depth of some swimming mobs in water;
* Fixed the behavior in water for mobs that should not drown or swim;
* Fixed incorrect rotation of some items in the preview window;
* Fixed incorrect display of SCRAP_DEBRIS on slabs;
* Fixed the incorrect recipe for crafting NAILS from SCRAP_IRON;
* Minor fixes to structures;
