Hey there,
We hope you are wrapping up a wonderful week and getting ready for the weekend.
We wanted to give you a sneak peak of our next update, that we plan to release next week, on May 13th. There are a lot of things coming, so we are excited to share it with you.
Metagame Major iteration
We worked on several features within the metagame and it´s all starting to come together.
Drilling scavenge zones
We equipped the caravan with an upgradable drill. This drill is able to perform searches all around the map for special items and loots, such as weapons and ammo. You can also pay to hear some rumors on specific coordinates where to find special treasures and weapons. Depending the quality and level of your drill you will have more or less chances to find something and it will also affect the amount of loot you will be able to collect.
Rumors
You can pay to listen to rumors on the different settlements. Right now, rumors only tell you where you can find special loot zones. But in the near future, we plan to add more, such as telling you where to find interesting weapons, ammo or caravaneers to hire + interesting side missions to earn a few extra scraps and loot.
Caravan upgrades
You can now upgrade your caravan in many ways spending scraps. You can upgrade your caravans: speed, a2p cap, inventory cap, sleeping cap, drill level, barter skill.
Weapons icons
We implemented the new icons on the weapons and items. So good bye white siluette placeholders and welcome colorful icons. Here is a sneak peak:
[img=https://ksr-ugc.imgix.net/assets/003/755/271/fbed478d484e1594c7f5d295078f25a7_original.png?v=1431103459&w=700&h=&fit=max&auto=format&lossless=true&s=ac5b899808b383f6f0fac2e9babef98d]
Weapons augments
We iterate a lot on how to make weapons to be more customizable and upgradable in a realistic way and without making a super mega feature that we will never be able to finish.
We came up with a solution that we hope you will like enough and will satisfy your thirst for weapons customization. Right now all the weapons, melee and range (not consumables as grenades) will have 1 to 3 slots for augmenting and improving the stats of that weapon. So... you can loot this augments and then attach them to the weapon of your choice to improve range, aim %, etc. Once it is attached to a weapon, you cannot take it away and attach it to a different weapon, so choose wisely.
New Missions/Maps
We are working on 2 new mission/maps. The first we implemented is the "National Library" map and the second we are still working on is the "graveyard". Here is a sneak peak on one of them. How do you like it? Can you imagine what type of mission you would need to do in this place?
[img=https://ksr-ugc.imgix.net/assets/003/750/595/116bba2a559846eb8b84223555a51757_original.png?v=1431033830&w=700&h=&fit=max&auto=format&lossless=true&s=7024dac80c755bb6954de32863bde4e7]
[img=https://ksr-ugc.imgix.net/assets/003/750/608/61974a025109cc66fd76ed7d32522f18_original.png?v=1431033933&w=700&h=&fit=max&auto=format&lossless=true&s=21922f72c775bcc9453f1de7b5c65306]
Inventory system iteration
We listened to your feedback on this and did another iteration of the inventory system. So right now you can split ammo and also empty your guns to be able to load other guns of your preference with that same ammo.
New creature: mutated dog integration
We have been working on this creature for a long time and we were able to finally integrate it into a map/mission, so we hope you like it.
That´s all for now, please stay tuned for more news, next week when we release the update,
Have a great weekend,
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