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Major Update #3 - June 5th - Bullet System, GUI and much more (2/2)

Hey there,

Secondary Stats

There are some secondary stats that are modified depending how many points you have on your main stats. Just as quick note to understand it better:

There are 4 main stats for all the characters: Strength, Agility, Vitality, Perception.

These Stats are represented in the Skill tree. Each branch or column represent one of this main stats. So every time you choose to level up a skill, before unlocking the skill itself and its bonuses, you also gain 1 point of the stat branch you selected. For example if you select the first skill from the Strength branch, which is "Brute Force" besides granting you +2 on all melee attacks, you will also gain 1 Strength point to your character.

[img=https://ksr-ugc.imgix.net/assets/003/928/518/549e9695036bfeef16eb69bea406b7d6_original.png?v=1433524014&w=639&h=&fit=max&auto=format&lossless=true&s=1d6b3eca623898ecc5a3ffff2c4c95a3]

This main stats modify what we called secondary stats which are all displayed in the Stats section of your character. A secondary stat is for example your HP Bonus. So each time you select to upgrade a skill from the vitality Branch you will be contributing to this secondary stat and the same will happen with the other stats and its corresponding secondary stats.

[img=https://ksr-ugc.imgix.net/assets/003/928/560/1f1efee97ce2a05aa332d1c0ceb3718d_original.png?v=1433524230&w=639&h=&fit=max&auto=format&lossless=true&s=529e6a69af9dc6007a034cf62fe5ce41]

New type of items

We added a new type of items that you can loot from corpses or any looting point, which don´t have any functionality. Their purpose would be to sell them and make some extra scraps. Just to give you an idea, such as in any RPG, you will have mutt fur, books and that sort of stuff. The icons of this new items are still work in progress so you will see them as a question mark.

Buffs

Now certain type of weapons can produce Buffs on your characters. For example a Katana can provoke you to bleed out for a few turns loosing HP each turn. That buff will be applied to your character for X amount of turns depending the type of buff and weapon. Similar thing happen with Fire, poison and stun (this last one makes you loose some AP or the entire turn). Different type of weapons can cause different buffs. This is a first iteration of this feature, but we think it will add more deepness to the tactical options and gameplay.

Coming soon:

New characters

We will be integrating some new characters into the next update too. Some will be recruitable and some of them will be enemies.

Mutants

Very soon, we are going to be integrating the "Mutas" into the build. We already shared some general concepts, here is one of the first Muta we are going to integrate and he will be recruitable.

[img=https://ksr-ugc.imgix.net/assets/003/923/539/7d6acd7b3af94bfec831734031a67eb4_original.jpg?v=1433450189&w=639&h=&fit=max&auto=format&q=92&s=06aa576300228c10e22499f2a351c44b]

3 Missions implemented

On our next update we plan to fully integrate the missions we already have completed in terms of artwork while our artists keep working on new missions and content. Some of this new missions will also add different winning conditions and more variety into the game.

New HUD and GUI iteration

We have been working on a HUD revamp. We know it was functional but not pretty :) So we worked to make it more more nice, organized and simple. We plan to integrate it in the next few weeks. We hope you like it, and please we would love to have your feedback on this as well as the other features implemented.

[img=https://ksr-ugc.imgix.net/assets/003/923/190/2a1a25e9c6fc729daaa1c34dbd53c8a7_original.jpg?v=1433446370&w=639&h=&fit=max&auto=format&q=92&s=523c638086cc7f810b62a21368dd8225]

Well, that is all what you will find in this update, and what we have been working on and will be fully implemented during the next few weeks.

We hope you are excited as we are, since we are getting closer to have the game we envisioned. We almost have the game feature complete, so after that, we can then only focus on polishing, balance and some tweaking to achieve the best full release game we can possibly do for you.

And please don´t forget to help us spread the word, so more people join our AWESOME community, and collaborate to deliver a better game together.

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