CUBIC PRE-ALPHA 0.0.3
We’re celebrating our first week on Steam by shipping our first update!
Check it out here:
http://steamcommunity.com/sharedfiles/filedetails/?id=324638592
FABRICATION STATION UPGRADE
Not only has the fabricator resources view been completely rewritten,
it also has a new Combinator module for the synthesis of synthetic
building materials. Don't know if you should be excited about that
or not? The best way to describe the new Combinator module is to
think of crafting, but on a molecular level.
1300Kg OF PRE-SYNTHESIZED PLASTIC, DELIVERED TO YOUR DOOR
And just so you can start building right away, a delivery orb has
been dispatched with a collection of raw plastic polymers.
FOUR PIGMENTS, 10,000,000 POSSIBILITIES
If you're thinking, "playing with grey plastic doesn't sound very fun,"
we agree. That's why we've also included some pre-processed pigments
for you to use with the raw plastic polymer in the new Colorizer module
of the Fabricator.
FOUR NEW FORMULAS FOR THE COMBINATOR
To make sure the plastic party never has to end,
we are including the formula for a highly durable,
heat resistant polymer plastic. Plus the formulas
for the four base pigments mentioned earlier.
POWERED UP
Two power cells just aren't enough these days. And since
they are Quantum Technology, they aren't fabricatable yet.
So we threw in one of these as well, just in case. That, or
you'll definitely want one for what's coming in the next update...
FULL CHANGE-LOG:
- New Fabrication Station holographic UI
- New Plastic Polymer formula
- New base Pigment formulas
- New Colorizer module
- New Combinator Module
- New Synthetics Module
- Added Corban’s voice during Fabricator portion of tutorial instead of just using subtitles.
- Fixed Corban looking in the wrong direction during tutorial at the Fabrication Station.
- Fixed loader’s clicking/beeping sound potentially persisting past loader.
- Fixed typo (Presss E) when touching mission cube for the first time.
- Fixed lair colors not fully red in Sandbox mode.
- Fixed jumping from happening during tutorial before the Metavar has even stood up.
- Fixed gravity in LAIR to match gravity of outside world.
- Fixed infinite jump in LAIR.
- Fixed flickering hands during tutorial (sorry, no more Jazz hands)
- Made camera lock in place when viewing holographic UI panels (to prevent UI shimmering)
- Fixed white screen of death.
- Distribution of refined elements when processing from raw source elements is now based on real world element abundance.
- Fixed camera rotation getting messed up if you’re not looking straight ahead when Corban docks for the very first time.
- Fixed Corban not docking when Snapback is activated, which meant he was having to travel by himself in realtime back to the LAIR.