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[4-4-2017] Quick Updates, and a look at the next update!

Quick Updates ( workflow changes )

From the Team

Hi guys, we've been talking to the community and got inspired to alter our workflow.

We will be doing smaller, more frequent updates, this will not only benefit our player-base but also our dev cycles
less beta testing will have to be done, since smaller chunks are added at a time.

We will still work on the bigger things like we've always done, the idea is that we take some time away from that to do smaller, more frequent updates.
We will announce these as "quick update" from now on!

We hope it will bring back players more frequently, and that there will be more sense of progress in general

That said, we will try to post more news, ranging from simply outrageous crazy stuff to behind the scenes experimental stuff to upcoming future stuff.
In short, a lot more stuff ;)

In order to uphold this new workflow we've promoted 2 new moderators on discord and steam, together apart from helping the community, they will keep us in check and help us think about posts, challenges etc
so lets give a shout-out for RhoSigma and NataFish our two new moderators on discord and steam! (And Colin, our long-time Discord moderator, and now finally Steam moderator)

Next we will announce the following "quick update".

"Quick Update"

Naturally it will contain bug fixes here and there, like always.
But this time a new mechanic to the player got added or should we say re-added

Reach greater heights!

Say hello to, double jump!


The double jump feature will jump higher then the single jump, due to a rocket built into the robo dude.
It's a quick burst that will propel the robo dude upwards, you can use it in mid air once, to use it again you will have to land
( pretty standard double jump ;) )

Braking 101

Wheels used to slide in the opposite direction while braking, this is finally fixed!

Vehicle made by MKE
As you can see, this is far more expected behavior when locking your wheels.

Other improvements

Other then that we've made small improvements with the tuner, opening larger projects in the tuner usually caused a pretty big lag spike, this has greatly been reduced.
It is still far from perfect though, so expect more speed-ups in the future!

Adjustable nodes have been sped-up quite a bit now, with RhoSigmas helicopter assembly, displaying the adjustable nodes would average around 24fps in-game, with the fixes, it now averages around 40fps

And finally we've added chat/console commands to toggle FPS, and to toggle the UI (for when you want to record, or just enjoy the scenery ;) )
to use these, simply type /fps, and /toggleUI in chat!

We'll have more announcements on the "big updates" very soon so keep an eye out.
We hope the next announcement excites you guys as much as it does for us

Edit:

  • Fixed issue from previous patch where Jump would not float upward in water
  • First jump has a bit more power
  • Round Box has been hidden from the parts list (was supposed to be hidden when the Math Box got added)
  • Robo Dude no longer floats (nor sinks) in water
  • Cycle Box and Single Output Sequencer Box now have their outputs synced in multiplayer

DREAM - BUILD - ENJOY

Copybugpaste Team