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Steam Workshop Update, Change Log & Release Date!

Release Date

Who's ready for the next update! Well we couldn't contain ourself any longer so we are sharing the date and changes coming. Hold on to your seats because this is just the start of a rash of updates coming your way.

Release Date: Monday February 29

Changelog

- Steam Workshop Integration

- Added metadata in files on project conversion

- Fixed vignette and depth of field

- Browser is displayed correctly on certain resolutions

- Player spawns after level is loaded; shouldn’t fall through level anymore

- Island floor of the small island is fixed

- Download vehicles button in browser (next to build), reset (opens Steam) has been added

- Pipe builder offset is fixed

- Sounds fade with distance

- Fixed reversed save indicator in the assembly bar UI

- Workshop button has been moved to main menu with better layout for smaller resolutions

- Added a button to the main menu which will open discord

- News window won’t show up when in settings

- Welcome image isn’t overlapping anymore and has a new look

- Vehicles don’t disappear with distance

- Checked the pipe saving system

- Resolved the issue where the steering wheel wasn’t working anymore

- Propellers, wheels and steering wheels are visible under water

- Robot is showing in builder while taking control

- Floating (dead) robot bug solved

- Exit to windows button has been changed to exit builder in the builder’s ESC menu

- Made add steer input by default on the seat

- Added info for uploading things to workshop in inventory UI

- Refs sort by date (new things first)

- Checked opening/saving/saving as of projects

- Fixed settings for save and load

- Aligned the head forward when switching to first person view

- A button referencing to the default vehicle collection has been added

- Upload UI has private/public and friends only checkbox for sharing

- Workshop overlay won’t open after completing uploading if the upload UI menu is closed

- Motion blur for vehicle layer 2 has been fixed

- Fixed an issue where reopening a project caused lag; this was due to the driveshaft accumulating a lot of links since on opening a new project the previous vehicle is destroyed AND since all parts have an OnDestroy function to unlink properties if needed the ReadFromProperties function was spammed calling it multiple times in one frame. This resulted in the driveshaft hub not cleaning up properly