From the team
With the new update approaching fast it's about time that we look at some of the improvements that have been made to the multiplayer. Let's get right to it:
Vehicle transfer
Since the file size of your vehicles has decreased, less data has to be transferred which means that vehicles will be downloaded faster. Another change in the upcoming update is the addition of the download queue: instead of downloading the data of the spawned vehicles at once, data will be downloaded on a per vehicle basis.
You'll be able to monitor the download progress via the loading bar beneath the globe icon in the top right corner of your screen. Since the load on the network is spread over time this approach should lower the chance of timing out and dropping from the server.
Improved uploading
Whenever a vehicle is spawned it is uploaded to our servers before being passed to other players. We improved these systems to ensure that no vehicle is uploaded twice.
Vehicle ownership issues
After entering someone's vehicle it would bug out, spin in all directions, hit the kill wall and teleport you back to the valley. If this sounds familiar then we've got good news; the issue itself hasn't been solved entirely just yet, but the chances of this happening have been lowered significantly.
After getting additional feedback and doing some debugging we arrived at the conclusion that this mostly occurred on vehicles with wings and that it had to do with the way that their positioning was handled. This means that the fix will be most noticeable on planes and similar craft.
What's next?
As always we kept the best for last and with the update coming out in a matter of days our next posts will focus on major physics improvements. We still got some surprises coming your way and to start off the next post will go in depth on some new water parts and water dynamics changes. Make sure to keep an eye out for more information and as always keep up the great builds!
DREAM - BUILD - ENJOY
Copybugpaste Team