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Upcoming Homebrew Features: Weapons Part 1

from the team

Hey guys, we have an exciting announcement to make. At long last the weapons update is finally starting to take shape and we as a team finally feel confident enough to show off the first pieces of this exciting new development.

Thats right! the thing we have all been waiting for is getting closer to our fingertips.
Lets dive right in and look at some of the weapons we've been playing with for the past 2 weeks.

First up is the 125mm cannon:

This venerable weapon traces its roots to the late 1960s when tank armor started getting too thick to penetrate with the 100mm and 115mm cannons commonly found on tanks at the time. The cannon fires projectiles with a tremendous amount of speed and could easily penetrate any armor of the day when first deployed. The cannon continues to be used today in armies around the world and can be used to fire a wide variety of projectiles. In homebrew it represents the ultimate in penetration, damage, and range at the cost of a relatively slow reload, a very heavy barrel and tremendous recoil.

Next is the 40mm automatic grenade launcher:

This weapon was first used in the Vietnam war as an infantry support weapon. It fires 40mm grenades at a relatively high rate of fire and low muzzle velocity. Later models began using special types of ammunition that could even damage tanks if used correctly. In homebrew it represents an excellent support weapon for damaging lighter vehicles and players but lacks the raw speed of some of the other weapons. Recoil is also a concern in very light vehicles.

Then we have the 40mm Autocannon:

This weapon first saw use in the mid-1930s and throughout all of the cold war and even into today on light personnel carriers. Originally designed for air defense, the weapon carries enough punch with special ammo types to even penetrate tanks’ weaker sides. In homebrew it gives players a solid multi purpose weapon without being too heavy or difficult to control. It is also one of the few weapons in game that packs the proximity fuse to make air engagements easier.

Why use one shell when you could use 100 with the 20mm Rotary Autocannon:

Another weapon designed in the early 1960s to help solve the problem of jet on jet high speed engagements. Thanks to its blistering rate of fire and deadly 20mm bullet, it ended up being such an effective design that examples of it are still in use with modern aircraft designs. In homebrew it represents the ultimate in rate of fire weapon with good weight and moderate accuracy. Its recoil is quite considerable and it lacks a true armor piercing round however...

Why use 20mm when you can double the kinetic energy with the 30mm Twin Autocannon?

This weapon was developed in the mid-1970s as a better method to engage newly developed tank killer aircraft and helicopters. Its rate of fire is considerable but not quite as fast as its smaller cousins. Its real advantage comes in its very heavy and accurate 30mm shell, the same shell used on the 30mm Autocannon. In homebrew it represents a unique middle ground between smaller and faster weapons and larger and more damaging. While related to its cousin with ammunition, its shorter barrel and ammunition consumption makes it tougher to use in long range vehicle shootouts, not to mention its considerable recoil.

This should give the community an idea of the kinds of weapons you can expect to be using on your vehicles in game. In future posts we will be featuring the rest of the weapons as well as how our damage and armor system works and how we calculate weapon performance. Stay tuned!