From the team
Hey guys, our team is working around the clock to make Homebrew as polished as possible and during our quest we're revisiting all the aspects of the game. While we've already made a lot of improvements so far there's still one area that hasn't been touched for a long time...
Audio rework
This aspect of the game didn't receive an update for a while, but that doesn't mean that we forgot about it. During the last couple of months we've been researching a lot and while looking for a solution to optimize our audio workflow and make the overall experience better we fell in love with Wwise!
Wwise?
That's right, in essence this is a high-quality sound engine that's been used by some of the biggest names in the industry and thanks to everyone who has supported us so far we've been able to sort out the licensing a couple weeks ago.
Why it's great and what to expect
Not only does Wwise allow us to clean up a lot of code while maintaining complex audio behavior. It also reduces the time that is required to achieve better results by giving us the necessary tools for rapid prototyping before any audio is integrated into the game. Below you can see a small example to get an idea of what we're talking about:
The first part audio that will be handled entirely by Wwise are the weapons. Once this is out there, we'll keep pushing updates until all audio is replaced. Since audio isn't the only thing that we're be working on you can expect this content to roll out in steps and most of the time it'll be included in our quick updates.
In addition to Wwise your support also means that we've been able to acquire proper licensing for the REV plugin which is specialized in making engines sound greater than ever. Therefore we're excited to announce that we'll be implementing it asap!
Another thing that will help us a lot is the fact that we can connect remotely to another pc and tweak the sounds while someone's playing in real-time. In general this means more balanced sounds, less audio glitches and faster results. When combined with the profiler tool we can improve our workflow even more and do real-time performance debugging in order to optimize the game even more. Below you can get a better idea of what we're talking about:
What's next?
There's still a lot of stuff that we'd like to show you and now that we've announced the audio rework keep an eye out for the upcoming weapons update where you'll be able to see some of the first results. More information on this update will be posted in the following days.
In the mean-time thanks again for helping us out and we're looking forward to hearing from you on Steam or on our DISCORD CHANNEL.