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Upcoming Homebrew Features: Home sweet home part 1

From the team

With the transition from v13 to v14 we wanted to make Homebrew’s core more solid and open up new possibilities. This meant that we had to rework almost every aspect of the game including the world and that our beloved valley had to make place for a new one. But ... this was just a temporary thing and we’ve got some exciting news that you can read below.

Coming home

Some of you haven’t played v13, but everyone who has will remember the valley as a place of joy. Sure it wasn't perfect, but for most of us it was our home and we loved it. Therefore we’re extremely excited to announce that we’re currently restoring the valley to its full glory while preserving its original design. So prepare, because soon you'll be able to roam these lands once again!

That’s right! In addition to the weapons update we've been working on the valley for a couple weeks now. This is an important part of Homebrew’s past and future and before showing it to you we wanted to take the time to combine our new systems, level solutions with the possibilities that Unity has to offer to ensure that it’ll be both better looking and more optimized. We can't keep it to ourselves any longer however and therefore we'd like to give you a preview of what to expect, keep in mind though that this is a work in progress.

Changes to the environment

One of the things that you’ll notice right away is a huge improvement when it comes to vegetation and terrain textures. In addition all old trees have been replaced by new ones, the terrain has been slightly improved and we’ve added grass for a more natural look.

We’ve taken images in both versions for a comparison between v13 and v14. In case of doubt: the second image always represents the reworked version ;).

As you've probably noticed above we've also reworked the outer valley wall. Below you can see what we mean by this:

Central dome

Whether you used it for racing in its tunnels, testing fast cars or as a gathering point, the central dome was the place to be in v13. In the reworked version this area has received a major overhaul and therefore it deserves a separate post where we'll go into detail and shed light on what you can expect.

What's next?

Although a lot of work has been done we still need more time before we can re-add the valley. In the meantime there's a lot of awesome content coming up like the weapons update, the audio rework and quick updates that we want to release. To stay informed make sure to keep an eye out on Steam and join us on our DISCORD.

As always we'd like to thank you guys for supporting our team, we've come a long way since the game was launched into Early Access and this wouldn't be possible without you. Last but not least, welcome home: