Developer postOriginal post (opens in a new tab)

Steam Workshop Update & Complete Changelog

From The Team

We would like to thank those that participated in helping us test the Steam Workshop update prior to release...thank you! The health of a game can sometimes be measured by the community that supports it. So far we couldn't be more pleased then what we are seeing within our community. Let's continue to welcome and support new members as they arrive.

We encourage everyone to load up your vehicles to the Steam Workshop. This will not only allow you to show others what you are building but will give people the opportunity to rate vehicles, comment, download them, and learn from other people's creations. It will also help new players as they arrive as they can quickly jump in the game by downloading your awesome vehicles. It will also provide us with a resource for future events and sharing via our social media outlets.

New updates will be out very soon bringing new parts and further improvements. Following the parts update we will be bringing back new and improved multiplayer action.

Below you will find the complete changelog for this update and additional information.

Avast Users

Note: We've noticed that players who have Avast installed can run into issues with starting up the game. You can solve this by whitelisting Homebrew, more information on how to do this can be found HERE

Changelog

A lot of work has been done to ensure that this update can be released with as few bugs as possible. A part of the changes has been mentioned in earlier post, but to have a better overview we think it’s best to group those together:

General changes

  • Fixed vignette and depth of field
  • Player spawns after level is loaded; shouldn’t fall through level anymore
  • Island floor of the small island is fixed
  • Pipe builder offset is fixed
  • Sounds fade with distance
  • Reverse mouse scroll in the browser
  • Solved the issue where the terrain wasn’t visible through the water fog whilst underwater
  • Fixed the bug where “save project as” broke assemblies which used other assemblies
  • Added metadata in files on project conversion
  • Vehicles don’t disappear with distance
  • Refs sort by date (new things first)
  • Fixed settings for save and load
  • Aligned the head forward when switching to first person view
  • Motion blur for vehicle layer 2 has been fixed
  • Robot is showing in builder while taking control
  • Floating (dead) robot bug solved
  • Robot doesn't respawn each time when control is taken
  • Got rid of the bump in the runway ;)

Part Changes

  • The propeller has been changed so that it provides more accurate force
  • The wing surface areas have had some changes: wings have 1.4 times more lift and there’s less drag along the sides of the wing
  • The weight of the plates has been reduced to ¼
  • Fixed the issue with engines not having sound in the builder
  • RPM and torque curves have been changed for the Falcon 6 and the M14 radial engines, the new values are: - Falcon 6 engine: 5500 RPM, peak torque 460 Nm @ 5000 RPM -M14 radial engine: 3000 RPM, peak torque 882 Nm @ 2700 RPM
  • Engines can no longer be started without batteries
  • Resolved the issue where the steering wheel wasn’t working anymore
  • Propellers, wheels and steering wheels are visible under water
  • Made add steer input by default on the seat
  • Wings provide more lift
  • Light range has increased to 30m
  • Changed default brake forces and default sideways forces for wheels
  • The fuel consumption of the engines and the volume of the adjustable fueltank has been fixed
  • All part tags have been fixed and cleaned up
  • Fixed the wrong seat bug: the robot now always enters the closest seat
  • The red driveshaft part has been removed from the browser (it’s still in game to ensure that vehicles don’t break down but won’t appear in the parts browser), if you still want access to this part please contact us

UI Changes

  • Added a button to the main menu which will open discord
  • Workshop button has been added to main menu with better layout for smaller resolutions
  • News window won’t show up when in settings
  • Welcome image isn’t overlapping anymore and has a new look
  • Added info for uploading things to workshop in inventory UI
  • Exit to windows button has been changed to exit builder in the builder’s ESC menu
  • A button referencing to the default vehicle collection has been added
  • Upload UI has private/public and friends only checkbox for sharing
  • Workshop overlay won’t open after completing uploading if the upload UI menu is closed
  • Support for resolutions based on the monitor which is in use has been added
  • Fixed reversed save indicator in the assembly bar UI
  • Fixed bug where pressing F and P opened parts of the main menu
  • Fixed the issue where keybindings weren’t displayed under the correct title
  • You don’t need to hold down F1 to open the menu with the vehicle controls, as of now it’s set to toggle
  • The vehicle control buttons in the F1 menu are indicated with images instead of text
  • Hold X to enter vehicle won’t remain visible after entering the vehicle any longer
  • Added rename, delete actions to the browser
  • Images are displayed after save as on downloaded vehicles
  • Inventory UI contains a workshop button
  • Saving project always opens the picture viewer