We've got quite a few things to adress, first of all we'd like to thank Natafish and Nailgun for their excessive amounts of help in updating our Wiki with everything in Homebrew14. These guys have done an absolutely amazing job of catagorizing and calculating everything. This couldn't have happened this quickly, without the work of these two fine gentleman.
The wiki is as good as complete, it will always be a work-in-progress, as we'll always add in more parts, more tutorials, more changes, ... to the wiki.
without further ado, here's our new and updated wiki!
Also soon to be integrated in-game!
We've also been hard at work on a new patch, including a ton of bug fixes, in-game and under-the-hood.
First, some new parts!
Shipunuv
You know what this means! You can finally weapon-ize your vehicles! We don't have the damage system in just yet though, so for now you can only fire a tracker with this beauty. We've opened up a lot of settings though
It will display the X, Y, and Z coordinate of the last bullet you fired.
(And you can scale the barrel Length!)
Cherokee wing set
This colourful wing-set is perferct for a smaller build-factor. Based on the Piper PA-28 Cherokee.
Nene Engine
This little jet engine is powerful enough to send you flying, but small enough to fit in your smaller builds! It's about 1/8th as powerful as the vector thrust engine already in-game, and lacks an afterburner, but it packs a punch.
Round Box
This little box can round your input to any integer! using Round, Floor, or Ceiling.
Memory Box
This handy logic-box takes 3 inputs. 2 modes, and your output value.
-Additive mode.
-Number Input.
-Save Input.
-Clear Input.
Additive mode simply adds the Number Input to the output, instead of setting the output to the Number Input.
when the Save Input wire gets a 1, it will save the number input.
When reset gets a 1, the output will revert back to a 0.
You can use this to build a counter, store values for later usage, all kinds of crazy things!
Bug Fixes / Other Changes
- Vibration on controllers fixed. Will now turn on/off all your motors instead of just one.
- New SequencerType called Select : This will make the sequencer act as the select box!
- Changed Selector from 0-based index to 1-based index. Inputting a 0 will not activate any output.
- Fixed issue with Combine box not clamping your values on some modes.
- Added Double Jump mechanic.
- File -> Exit has been renamed to File -> Exit and Save in builder.
- Fixed Jet engines only consuming fuel when using afterburner.
- Added Vehicle Volume Slider under Audio-Settings.
- Distance Sensor now detects far more (including your own vehicle's colliders)
- Batteries now output current Voltage left.
- Simple Gearbox and simple Transmission now output current RPM.
- Fixed Workshop uploader not setting the view-mode properly (public, private, friends-only)
- Fuel-Tank no longer has infinite fuel in-game.
- Fuel-tank has an "infinite fuel" check-mark in-builder.
- Lights can now Cast Shadows
- Added a method to cleanup empty folders when exiting a project.
- KG now shows 1 decimal number.
- Logic-Boxes no longer weigh 5KG but 0.5KG
- Fixed propeller blades weighing 0KG in-game.
- Added "Override Joystick" option under Keybinds. This makes it able so you can force a certain controller on all vehicles you spawn. This is not a setting that is saved, so you'll need to reapply it if you relaunch Homebrew.
- Road shader has been changed.
- Small wing now weighs the appropriate weight.
- glider tail wings CoG has been fixed.
- F119 Jet Engine CoG has been fixed.
- Balloon now adds drag.
- Added "Help" menu in the builder to open our YouTube tutorial playlists.
- Noteblocks now have a max value of 5 (you can just give a value of 5 in the Play port!)
- Electric Engines can now go backwards by giving it a negative input
- Re-introduced the Default Vehicles.
- Added Length types to distance sensor (like the navigator has)
That about covers it, if there are any question, or issues, or bugs, be sure to let us know on the steam forums or discord and we'll get right on it!
The CopyBugPaste Team.
Additional Bugfixes/additions
- Transistor now has a "triggerValue" this is the number at which it triggers (default 0.5)
- Shfit box now has a Reset Input (give it a value bigger then 0.5 and it will change the output back to 0.)
- Cycle box now has a Reset Input (give it a value bigger then 0.5 and it will change the output back to 0.)
- SU-wing fuel tank is no longer infinite in size.
- Bike-seat fuel tank is no longer infinite in size.
- Navigator now always supplies negative on both modes.
- Fixed major bug where parts ID wouldn't generate a new one with undo/redo.(should fix floating parts!)
- Drag box now stacks.
- X-15 wing flap orrientation fixed.