From the team:
Every time a bigger update is released our community is there for feedback and bug reports. We appreciate it a lot that we can count on you guys and we're happy to say that more bugs have been crushed yet again. Now let's look at what has been changed in the new build:
- Opening a workshop project automatically creates a clone; this fixes the bug where edited workshop vehicles wouldn't be loaded in the builder after the initial workshop project was deleted.
- In the tutorial the player will be reset if something goes wrong between starter's nest and lost island objective.
- Decreased cpu intensity for calculating centre of gravity, this won't be noticeable on smaller vehicles but when you have more than 10 cog points the code will kick in and spread these calculations over time.
- Increased server time-out; hopefully this will solve the disconnect/reconnect bug.
- Decreased lag in the tuner screen by about 20%
- Saving an assembly as global works again.
- Workshop downloader checks for changes and removes folders when files aren't found.
- X15 wing blade angle has been fixed.
- Uber spoiler flap angle has been fixed.
- Updated default vehicles.
- Binding mouse controls works.
- Changed cube spawn delay for free roam and free roam optimized modes.
- Mouse icon replaced by default mouse.
- Updated properties panel UI.
Other bugs?
Right now our main focus is fixing as many bugs as possible. To make sure that we can solve your issue as fast as possible please follow these guidelines:
- See if you can replicate the bug.
- Be as specific as possible about the issue, the more information the better. Preferably attach your output_log.txt file which can be located in: installed directory / HB146_Data folder (right click on Homebrew in your game library, select properties and then browse local files).
- Notify us on Steam or Discord (faster response time).
Cheers!
Copybugpaste Team