Goblins and Game devs have something in common: they don't sleep: Here is the first patch for Pit of Goblin Early Access!

Network connectivity fixes, the game should now be able to connect for those who had connectivity issues ( such as when using a VPN )
What else?
- Wintery holiday stuff
- Tweaked Knight behaviour and stats
- Death materials on enemies now synced for all players
- Fixed a bug that made Fear feedback Post effects and Sound effects not work correctly when interacting with enemies
- Navmesh improvements
- Can now join via steam invites when the game is not launched
- Fixed issues with rebinding some keys
- Minor localization improvements
- Fixed an issue where torches in the goblin base stopped burning after a while
- Fixed missing and sometimes multiple colliders in cave walls creating problems for players and enemies alike
- Moved that one lever that was unreachable (Oops!)
- Increased starting gold slightly
- Price of torch lowered from 10 to 6
- Lowered damage of Axe Swing traps
- Whisper sounds of speaking stone lowered
- Enemies stunned now only apply diminishing returns if they are bigly stunned
- …and various minor bugfixes and improvements
Hope you enjoy the holidays and this new patch! We'll see each other in the Pit!
- Friendly Foe
