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Version 2.0.10 Released!

Build 2.0.10 is now released. Here's what's new;

* Any AGK players that have been compiled manually will need to be updated to work with this version, and AGK players for this version will not work with old byte code
* Fixed a crash on Mac if loading an image greater than 2048x2048 that isn't divisable by an appropriate power of 2
* Fixed Blackberry lib missing SetSpriteAdditionalImage command
* Added support for Visual Studio 2013
* Updated the guides section of the help files
* Fixed push notifications not working on iOS 8 and sometimes freezing the app
* Fixed parsing of #insert causing an error
* Removing an item from an array with .remove() now initialises that array index back to zero if it is reused
* Fixed a compiler error when using a variable with inc or dec above the point where it is initialised
* Fixed DrawLine, DrawBox, and DrawEllipse sometimes having the wrong color value when rendering to an image
* Fixed For-Next loops defined in functions failing if the Step value is negative on one call and positive on another
* Set the default file encoding for new files to Windows-1252 to support extended ASCII
* Added Steam overlay to Windows interpreter when run from the IDE
* Fixed SetGlobal3DDepth not working and sprites always appearing in front of 3D

Please note that this version has updates to the AGK player which mean it is not backwards compatible with old byte code, and old players cannot run 2.0.10 byte code, you will get a warning from the player if the byte code is incompatible.