The final update in 2019 for AppGameKit Classic has been released today.
Here's a list of the changes:
- Fixed CopyNetworkMessage failing to copy messages that were created locally
- Added GetRendererName to return "OpenGL" on desktop platforms and "OpenGLES" on mobile platforms
- Added GetNetworkClientIP to return the IP address of a network client
- Added GetNetworkServerIP to return the IP address of the server
- Fixed edit boxes not being selectable if FixEditBoxToScreen and SetViewOffset are used
- Reverted fix to GetSpriteHitTest and GetSpriteHit which changed previous functionality, use the ScreenToWorld commands when using SetViewOffset instead
- Added commands to get the state of the fourth and fifth mouse buttons on Windows if available
A new version of AppGameKit Studio is now being prepared and will be released Tuesday 17.