A new update for AppGameKit has been released today.
Here's a list of the changes:
- Fixed some keys not being recognised on Android physical keyboards
- Fixed SetMemblockByteSigned incorrectly truncating values to the range -127 to 128 instead of -128 to 127
- Fixed GetSpriteHitTest and GetSpriteHit not reporting the correct values when SetViewOffset is used
- Added old Android versions to the APK export dialog
- HTML5 apps can now use SaveSharedVariable and LoadSharedVariable to store persistent data in cookies
- Mac version of the IDE is now signed and can access the Documents folder on 10.15 (if allowed)
- Fixed many help file spelling mistakes
- Fixed iOS export failing during submission to Apple
- Mac apps now use a write path based on the .app filename instead of a generic name shared by all apps
- Using SetObjectShader(ID,0) on a quad will now return it to the default quad shader
- Added array.length to the valid list of debug variables
- Debug call stack will now point to the line a function was called rather than the start of the function
- Fixed SetRawMousePosition on Mac not immediately setting the new mouse position
- Fixed Google Play Games achievements not displaying a popup when you unlock an achievement
A new version of AppGameKit Studio is now being prepared and will be released in a few days time.