1. Addition of New Character Card: "Ideriha"
The Character Card "Ideriha" is now available.
[About the effect of "Lurking Mist"]
After activating "Lurking Mist," your opponent will enter the "Lurking Mist" state, where their current distance is unknown, unless they have activated a same special move.
Unless the skill effect explicitly states not to cancel the Lurking Mist, the state will be canceled if you or your opponent takes damage during the attack or defense phase (damage from abnormal conditions such as curses does not cancel the state).
Furthermore, if no damage that falls under the above categories occurs, the Lurking state will be canceled at the end of the turn.
Self-inflicted damage, such as Suicidal T, does not cancel the state.
When your distance is unknown while lurking, or if modifiers depend on the current distance, the current distance is treated as 1 (medium distance).
~~~Behavior during the Movement Phase~~~
After revealing your hand during the movement phase, players who have not activated Lurking Mist will not see the UI arrows indicating the opponent's movement speed and direction.
After activating Lurking Mist, switching to a character other than Idelyha will cancel the Lurking state.
~~~Attack/Defense Phase Behavior~~~
During the Attack/Defense Phase, all Action Card values will be negated (*1) if any of the following conditions are met:
1. The actual distance is outside the range of the Special Move to be activated.
2. The total value of the Action Cards does not match the current distance (Attack Phase only). (*2)
*1 Even when negated, individual card value determination is still possible, such as "Number of cards with a value of ~ × (adjustment value)."
*2 In the short range, the total value of Sword Cards must be greater than or equal to the total value of Gun Cards. For long or middle range play, the total value of Gun Cards must be greater than the total value of Sword Cards.
When negated, if a Special Move can be activated, its adjustment value will be converted. However, some Special Move adjustments that depend on the total value of cards, such as "(Card Type) × (Multiplier)," are negated and calculated based on the other cards (value 0).
Also, Special Move activation status determination is performed normally, even if a card is negated.
The weapon card's adjustment value will be displayed as added when the card is submitted, even if the actual distance and the adjustment distance do not match.
2. Adjustments to Some Character Cards
The following characters have been adjusted:
[Ideriha]
- The cost of L4 is changed to 17
- The cost of L5 is changed to 21
- The cost of R1 is changed to 20
- The cost of R2 is changed to 21
- The effect of "Rippling Pulse (L2, L3)" is changed to "If you submit a card with the same top and bottom numbers as your opponent, DEF+ number of matching cards x2+2. If your defense is successful, your opponent will take number of matching cards / 2 (rounded up) damage (does not remove the lurking status)."
- The effect of "Rippling Pulse (L4~R2)" is changed to "If you submit a card with the same top and bottom numbers as your opponent, DEF+ number of matching cards x2+3. If your defense is successful, your opponent will take (number of matching cards + 1) / 2 (rounded up) damage (does not remove the lurking status)."
[About the effect of "Rippling Pulse"]
In Rippling Pulse, cards with the same top and bottom numbers as your opponent (regardless of type) are eligible for adjustment.
Also, cards with matching values are not duplicated when calculating the adjustment value.
~~~Example~~~
Cards submitted by your opponent: Sword 1/Gun 1
Cards submitted by you: Gun 1/Move 1, Sword 1/Shield 1
- Gun 1/Move 1 → Matches Sword 1/Gun 1
- Sword 1/Shield 1 → Not applicable because Gun 1/Move 1 already matches Sword 1/Gun 1.
Also, if the damage effect is "(Number of matching cards + 1) ÷ 2 (rounded up) to opponent," damage will only occur if you submit a card with the same top and bottom numbers as your opponent.
3. Game Updates
[Cost Restrictions in BP Variable Channels Updates]
《Alexandre》
Category 1: COST 54
Category 2: COST 61
Category 3: COST 79
Category 4: COST 90+
《Fornheil》
Category 1: COST 59
Category 2: COST 68
Category 3: COST 71
Category 4: COST 90+
4. Bug Fixes
- Fixed an issue where the increased attack power value of Friedrich's special move "Single Slash (L1, L2)" was incorrect when in the increased attack power state.
- Fixed an issue where the increased attack power value of Friedrich's special move "Single Slash (L3~R1)" was incorrect when in the increased attack power state.
- Fixed an issue where the increased attack power value of Friedrich's special move "Cross Slash (L2, L3)" was incorrect when in the increased attack power state.
- Fixed an issue where the increased attack power value of Friedrich's special move "Cross Slash (L4~R2)" was incorrect when in the increased attack power state.
From approximately 1:00 AM to 11:34 AM on January 25th (JST), the server was inaccessible.
As an apology for this incident, we compensated all users with the following items:
"Ticket (non-purchased) x6, Ancient Potion x8, Greater Sands of Time x5, White Heath 5 x5".
We sincerely apologize for the inconvenience caused.
【NOTICE】
If you find any bugs or issues, please report them immediately.
Please note that the server may be restarted for maintenance, forcing the game to be interrupted.
Due to the nature of the application, the drive on which the OS is installed must have sufficient free space in order for the game to run stably.
If the game is unstable, please increase the free space on the drive in question and try again.
