Developer postOriginal post (opens in a new tab)

Release: 114 - Servers going down (Nov 16) + Render and worlds update

Sorry fellow Oortians! The servers are going down for about 3 hours on Monday, Nov 16th so that we can do this update.

London Time (GMT): Mon, Nov 16th - 10:00 to 13:00

Other time zones

  • CET: Mon, Nov 16th - 11:00 to 14:00
  • AEDT: Mon, Nov 16th - 20:00 to 23:00
  • EST: Mon, Nov 16th - 5:00 to 8:00
  • PST: Mon, Nov 16t - 2:00 to 5:00

New

  • Updated renderer to LOD the vertically and much improved occlusion cuts down on the amount rendered in most cases.
  • The held torch has a flame visual effects.
  • Character models from the latest trailer can now be selected.
  • Improved portal rendering, entities will now be clipped against portals so that they don't poke through the back-sides of portals, and be rendered on both sides of the portals so that whilst walking through your player remains whole.
  • Type the first letter of a world name in the worlds menu to find worlds more quickly.
  • MacOS 64 bit support.
  • Replaced the bird with a different model.

Fixes

  • Fix hand-held light sources to work through portals and be offset to the correct animated position of the item in your characters hand.
  • Most worlds lowered by 1 to fix sea levels to be a multiple of 16. If you have seen the lines across the seas, this fixes it.
  • Edge of the world now bounded on the original world sizes.