The Early Access of CodeSpells has been out for a few months now and we've been a bit silent as we're focusing on wrapping up a new version due to release on Friday Dec. 18. It will include spell sharing, Air magic, and better Fire magic, among some other fun changes!
We've also revamped the whole spell creation interface and added JavaScript spell creation support.
Here's the latest of the video updates we've been doing every month:
https://www.youtube.com/embed/FvvHxrsuxVY
Thanks to all wizards and witches out there for your continued support of CodeSpells!
- The CodeSpells Team
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Here's the latest changelogs from Early Access (we'll be posting them as they arrive from here on out)
Early Access Version 0.400c (11/25/15) -- Windows / Mac
This latest update focused on the new spell creation interface. We completely rebuilt the way spells are saved to set up for the upcoming Spell sharing interface. We also added some more features to Blockly and moved towards blocks being more focused around variables to allow for more interesting spells.
New Spell Interface:
- New spell interface + JavaScript spell creation
- Better organization of spells for searching and sorting
- Next Steps: Finish spell sharing implementation
First Pass of New Sand Implementation:
- Sand can be placed and removed from the world
- Next Steps: Have sand interact with water and occur naturally in the world
Minor bug fixes and tweaks
Early Access Version 0.204c (9/25/15) -- Windows Only:
Bug Fixes
- Fixed several crashing issues on Windows 10
- Minor Fixes
There are some graphical issues on terrains in meditations that will be fixed for the next update.
Early Access Version 0.203c (9/23/15)
Bug Fixes
- Fixed overly blurred textures on low settings
- Fixed missing assets on low settings
- Fixed resolution issues with pointer being offset when using non native resolution
- Fixed Blockly inconsistent or not displaying on Mac
- Minor fixes and tweaks