Big minor update, making the game more clear, fair, skill-based and appealing.
Gameplay changes:
Humanoid robots are no longer involved in the Deathmatch mode. Instead, they have stronger AI operatives.
Now the purchased weapon inside the match does not disappear after "death", it remains with you until the end of the match along with the secondary one.
Added aiming mechanics, through which you can get a bonus to the range of visibility, but the movement speed will decrease slightly.
Vending machines heal you completely at once, but this does not happen immediately, as you need to pay for the product, get it out, and only then drink it... You have to stand at the vending machine for a second and not take damage in order for the treatment to count.
Fast running with the weapon hidden. (it can always be hidden by pressing 3).
Red bullets now have less penetration.
More money.
It doesn't matter how much ammunition you throw away the weapon with to the trash, the cashback will be the same.
Some locations have become bigger.
Bullets fly through the Nondescript without hitting in invisibility.
The Speedhacker deals damage by teleporting through opponents.
Geronimo destroys enemy projectiles with his shockwave.
Gauss rifles drop out at "death".
What is "death"?
There are many other minor balancing changes.
Visual changes:
Teleportation effects from Takada.
A new animation of the "death" of operatives.
Added a rain of money at the end of the match.
For the rest:
It became possible to select the server region in the main menu.
Fixed all bugs.
